Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded [Requires Mixer!] [Updated]
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Update: 1 May, 2024 @ 1:08pm

Version 1.6.1b
-Properly uploaded as a mod-type .pack

Update: 1 May, 2024 @ 1:07pm

Version 1.6.1a
-Fixed missing buildings (like Gelt's special one in the Temple of Elemental Winds)
-Fixed the global_props.bin file
-Mistakenly uploaded this as a movie-type .pack

Update: 30 Apr, 2024 @ 10:18pm

Version 1.6.0b
-Fixed missing frontend stuff for the new factions
-Renamed the iee-original nurgle faction "Tide of Pestilence" to "Tide of Defilement"

Update: 30 Apr, 2024 @ 7:47pm

Version 1.6.0a
-Updated for game version 5.0
-Updated stuff to match Mixer
-Will probably need to take a look at the map in the future...didn't do my usual updating process (It's probably fine for now)

Update: 7 Mar, 2024 @ 12:13pm

Version 1.5.9b
-Remove duplicated trait from Sarthorael in start_pos

Update: 7 Mar, 2024 @ 11:59am

Version 1.5.9a
-Updated the Norscan flags, by Partypus

Update: 22 Feb, 2024 @ 4:33pm

Version 1.5.8
-Updated for game version 4.2.0
-Updated Ostankya's starting army, matching vanilla
-Changed Yuan's start her to be a gate master, matching vanilla

Update: 18 Feb, 2024 @ 4:34am

Version 1.5.7
-Fixed cliffs around Bridge of Heaven
-Added missing starting port to Somnagiri in Ind, it was the emp version when it should have been the teb version

Update: 9 Feb, 2024 @ 11:20am

Version 1.5.6
-Added some updated flags made by Partypus: Corsairs of Spite, Speaking Trees, Snakerbiters, Cult of Tsien-Tsin, and Nag Rippers

Update: 24 Jan, 2024 @ 12:59am

Version 1.5.5
-Fixed MCT not working, caused by unwanted stuff being saved to the start_pos during it's creation