Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Competitive)
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Update: 25 Apr @ 8:00pm

Bug Fixes
  • Fixed a bug where a fatal error would occur before the finale begins when attempting to access a function that doesn't exist.

Update: 24 Apr @ 8:00am

Improvements
  • Modified the functions for the `EnableManualSpecialSpawn` option to improve reliability.
Changes
  • Nav areas will now count as multiple valid spawn positions if the size of either their X or Y axis are larger than the `SpawnPreserveSizeX` or `SpawnPreserveSizeY` options respectively.
  • Increased the `SpawnCollectChunks` option in the `manualspecialspawn.txt` file to `100`.
  • Decreased the `SpawnPreserveSizeX` and `SpawnPreserveSizeY` options in the `manualspecialspawn.txt` file to `200`.
  • Decreased the `ValidAreaGoalPercent` option in the `manualspecialspawn.txt` file to `62.5`.
  • Decreased the `ValidAreaGoalPercentDuringPanicEvents` option in the `manualspecialspawn.txt` file to `50`.
  • Decreased the `ValidAreaGoalPercentWithStrugglers` option in the `manualspecialspawn.txt` file to `37.5`.

Update: 21 Apr @ 10:30pm

Changes
  • Decreased the `CommonCollectChunks` option in the `manualspecialspawn.txt` file to `10`.
Bug Fixes
  • Fixed a bug where the valid spawn count wouldn't reset to `0` if there aren't enough valid spawn positions.
  • Fixed a bug where common infected could die if they were far enough away from the survivors regardless of whether they were seen or not.

Update: 20 Apr @ 2:20am

Additions
  • Added the `SpawnRangeValid` option to the `manualspecialspawn.txt` file which determines the maximum range nav areas should be from the prioritized survivor to be considered valid.
Improvements
  • Modified the `foreach` loops for the `EnableManualSpecialSpawn` option to improve reliability.
Changes
  • Removed the `SpawnCollectInvisibleFlowDist` option from the `manualspecialspawn.txt` file as it no longer has any use.
  • Removed the `SpawnSearch` options from the `manualspecialspawn.txt` file as only one `foreach` loop is used for collecting and validating spawn positions.
  • Increased the `SpawnRangeWidth` option in the `manualspecialspawn.txt` file to `750`.

Update: 16 Apr @ 7:00pm

Additions
  • Added the `CheckDoorsForBuildPath` option to the `manualspecialspawn.txt` file which determines whether to check if a door is in the way of the build path.
Changes
  • Split the `FlowDistanceMultiplicationCap` option in the `passiveladder.txt` and `passivewitch.txt` files into `FlowDistanceMultiplicationMin` and `FlowDistanceMultiplicationMax`.
  • Increased the `FlowDistanceBehindLadder` option in the `passiveladder.txt` file to `150`.
  • Increased the `FlowDistanceBehindWitch` option in the `passivewitch.txt` file to `150`.
Bug Fixes
  • Fixed a bug where the special infected would consider the highest flow survivor to be far away from the ladder even if the ladder they are climbing is taller in height than the value of the `FlowDistanceBehindLadder` option.

Update: 10 Apr @ 5:00pm

Additions
  • Added the `RushingVelocity` option to the `survivorstatus.txt` file which determines how fast a survivor needs to be moving to potentially be considered a rusher.
  • Settings can now be modified in-game by typing the following in chat:
    !sisync_[name_of_text_file] [name_of_option] [desired_value] [optional_directory]
Improvements
  • Allowed special infected to spawn close to multiple survivors that are separated as they now determine if they are within the flow distance of any survivor.
Changes
  • Removed the `SpawnScalarVisionLimit` option from the `manualspecialspawn.txt` file as the `SpawnScalarVisionLimit` option replaces it.
  • Decreased the `SpawnRangeWidth` option in the `manualspecialspawn.txt` file to `400`.
  • Decreased the `SeparatedRange` option in the `survivorstatus.txt` file to `300`.
Bug Fixes
  • Fixed a bug where a fatal error would occur if the flow array could not obtain any active survivors.
  • Fixed a bug where the `SpawnRangeHeight` option was not used when determining the spawn range of the special infected.
  • Fixed a bug where it would take 5 seconds for special infected to spawn after they died if the `RespawnInterval` options were set to a lower value than `5`.

Update: 29 Mar @ 11:15pm

Bug Fixes
  • Fixed a bug where an index error would occur if a survivor was incapacitated when attempting to find a separated survivor.

Update: 29 Mar @ 10:00pm

Additions
  • Settings can now be edited in the `difficulties` folder located in the `./ems/sisync-comp/` directory.
Changes
  • Special infected will now focus on one prioritized survivor to improve the odds of them actually spawning.
  • Removed the options related to `SessionOptions` variables from the `customspeciallimits.txt` file since they can now be added to the `sessionoptions.txt` file.
  • Renamed the `ModifySpecialLimits` option in the `settings.txt` file to `OptimizeSpecialLimits`.
Bug Fixes
  • Fixed a bug where special infected could despawn if they were far enough away from the survivors regardless of whether they were seen or not.

Update: 25 Mar @ 1:30pm

Bug Fixes
  • Fixed a bug where nav areas that didn't initially have the `FINALE` spawn attributes applied would mistakenly be added to them when attempting to revert spawn attributes.

Update: 24 Mar @ 11:15pm

Changes
  • Survivors standing on nav areas containing the `FINALE` spawn attributes will now also be removed on nav areas within radius if the `AllowSpawnsDuringCrescendoSetup` option is set to `true`. This allows special infected to spawn before the finale begins.