Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Competitive)
Showing 31-40 of 130 entries
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Update: 31 Dec, 2024 @ 10:00am

Improvements
  • Allowed the Tank to throw rocks if he's closer than the value set by the `tank_throw_allow_range` command variable. This should allow add-ons such as `Improved Tank AI` to properly perform the `punch & rock` combo.
Changes
  • Removed the `FlowDistanceAheadOfWitch` option from the `passivewitch.txt` file as it wasn't really that useful for special infected.
  • Decreased the `FlowDistanceBehindLadder` option in the `passiveladder.txt` file to `75`.
  • Decreased the `FlowDistanceBehindWitch` option in the `passivewitch.txt` file to `75`.

Update: 27 Dec, 2024 @ 9:00pm

Bug Fixes
  • Reconverted the `DebugMode` option to an integer to prevent an error that would occur when comparing integers with booleans.
  • Fixed a bug where the `cm_AggressiveSpecials` variable would still be set to `false` even if the `AllowAggressiveSpecials` option was set to `false`.

Update: 25 Dec, 2024 @ 2:00pm

Additions
  • Added the `OffsetTraceToBoundingBox` option to the `manualspecialspawn.txt` file which determines whether to offset the tracelines to the left and right of the bounding box with the value set by the `BoundingWidth` option.
Changes
  • Set the `TraceMaskCollision` option in the `manualspecialspawn.txt` and `passivetank.txt` files to `TRACE_MASK_PLAYER_SOLID`.
  • Increased the `FlowDistMin` option in the `manualspecialspawn.txt` file to `-1500`.
  • Increased the `SpawnRangeWidth` option in the `manualspecialspawn.txt` file to `750`.
  • Increased the `BurningTankHealthPercent` option in the `passivetank.txt` file to `75`.
  • Decreased the `DistanceMaxPathLength` option in the `manualspecialspawn.txt` file to `1000`.
  • Decreased the `SpawnPreserveSizeX` option in the `manualspecialspawn.txt` file to `150`.
  • Decreased the `SpawnPreserveSizeY` option in the `manualspecialspawn.txt` file to `150`.
  • Decreased the `SpawnRandomPosSizeX` option in the `manualspecialspawn.txt` file to `35`.
  • Decreased the `SpawnRandomPosSizeY` option in the `manualspecialspawn.txt` file to `35`.
  • Decreased the `NavRandomPosSizeX` option in the `passivetank.txt` file to `35`.
  • Decreased the `NavRandomPosSizeY` option in the `passivetank.txt` file to `35`.
Bug Fixes
  • Fixed a bug where the function that handles valid areas wouldn't count the nav area in the array as a valid spawn location if it was about to exceed the limit set by the `ValidAreaLimit` option.
  • Fixed a bug where an error could occur if an invalid nav area was used after resuming the current function in the generator.
  • Fixed a bug where special infected would choose not to spawn while a Tank is active if either the `EnablePassiveTank` option was set to `false` or the survivor count was less than the `PassiveStopSurvivorCount` option.

Update: 16 Dec, 2024 @ 6:00pm

Improvements
  • Added more tracelines for collision detection to reduce the chances of special infected getting stuck in geometry.
Changes
  • Removed the `BuildPathInvalidLimit` option from the `manualspecialspawn.txt` and `passivetank.txt` files as it doesn't seem to be useful for saving performance.
  • Set the `OrganizeDistanceByHeight` option in the `manualspecialspawn.txt` file to `false`.
  • Set the `ValidateAreasNearBosses` option in the `manualspecialspawn.txt` file to `false`.
  • Set the `ValidateAreasWithStrugglers` option in the `manualspecialspawn.txt` file to `false`.
  • Increased the `DistanceMaxPathLength` option in the `manualspecialspawn.txt` file to `2000`.

Update: 13 Dec, 2024 @ 3:00pm

Bug Fixes
  • Fixed a bug where only a certain amount of nav areas in the array would be split into chunks.

Update: 12 Dec, 2024 @ 10:00pm

Additions
  • Added the `OrganizeDistanceByHeight` option to the `manualspecialspawn.txt` and `passivetank.txt` files which determines whether to organize nav areas by their height before sorting them.
Changes
  • Removed the `ValidAreaBossRadius` option from the `manualspecialspawn.txt` file as it's no longer in use.
  • Replaced the `SpawnRangeMax` option with the `SpawnRangeHeight` and `SpawnRangeWidth` options.
  • Set the `ValidateAreasDuringPanicEvents` option in the `manualspecialspawn.txt` file to `false`
  • Increased the `SpawnSearchChunks` option in the `manualspecialspawn.txt` file to `20`.
  • Decreased the `DistanceMaxPathLength` option in the `manualspecialspawn.txt` file to `750`.
  • Decreased the `SpawnPreserveSizeX` and `SpawnPreserveSizeY` options in the `manualspecialspawn.txt` file to `200`.
Bug Fixes
  • Fixed a bug where a fatal error would occur when attempting to run the Tank's `ValidateBuildPath` function due to wrong number of parameters.

Update: 26 Nov, 2024 @ 8:00pm

Improvements
  • Reworked the `SpawnRandomPosSize` options so they will fallback to using the center of the nav area if it can't find a random spawn position that is not too close to the corners.

Update: 23 Nov, 2024 @ 12:00pm

Bug Fixes
  • Fixed a bug where the X and Y offsets for the spawn positions were twice as long as they were supposed to be.

Update: 22 Nov, 2024 @ 9:30pm

Changes
  • Decreased the `PassiveStopRange` option in the `passivetank.txt` file to `200`.
Bug Fixes
  • Fixed a bug where setting the `WaitForValidAreas` option in the `manualspecialspawn.txt` file to `false` would still prevent special infected from spawning until valid areas were found.
  • Fixed a bug where the nav area's height wasn't being calculated properly when determining potential spawn positions for special infected.

Update: 21 Nov, 2024 @ 4:00pm

Additions
  • Added the `OverrideInitialSpawnDelay` option to the `settings.txt` file which determines whether the `InitialSpawnDelay` options can be used instead for the initial spawn delay.
Improvements
  • Modified the `SpawnRandomPosSize` options so special infected will be less likely to get stuck in geometry.
Changes
  • Decreased the `SpawnRandomPosSizeX` and `SpawnRandomPosSizeY` options in the `manualspecialspawn.txt` file to `50`.
Bug Fixes
  • Fixed a bug where special infected would still be able to spawn at the start of the round if the initial spawn delay was active and the respawn interval was higher than or equal to `999999`.