Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Competitive)
Showing 61-70 of 130 entries
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Update: 14 Aug, 2024 @ 10:00am

Additions
  • Added the `NearInfernoScalarRadius` option to the `passivetank.txt` file which determines the angle of the inferno the Tank is allowed to find nav areas within to lower the chances of running into fire.
  • Added the `NearInfernoHeight` option to the `passivetank.txt` file which determines how close the Tank needs to be to an inferno in the Z axis for him to consider moving away from the affected area.
Improvements
  • Made some changes to the passive Tank's functions to improve performance and reliability.
  • Made futher improvements to the end positions of trace lines to make special infected less likely to pop out.
Changes
  • Renamed the `AvoidDamageAttributes` option in the `passivetank.txt` file to `AvoidMolotovs`.
  • Renamed the `NearInfernoRange` option in the `passivetank.txt` file to `NearInfernoWidth`.
  • Increased the default value for the `NearInfernoFlowDist` option in the `passivetank.txt` file to `1000`.
  • Increased the default value for the `NearThrownMolotovFlowDist` option in the `passivetank.txt` file to `1000`.
  • Decreased the default value for the `NearInfernoWidth` option in the `passivetank.txt` file to `400`.
  • Decreased the default value for the `NearThrownMolotovRange` option in the `passivetank.txt` file to `400`.
Bug Fixes
  • Fixed a bug where the Tank would treat Spitter's acid as if it were inferno.
  • Fixed a bug where the Tank could potentially not move if standing in inferno.

Update: 9 Aug, 2024 @ 4:00am

Additions
  • Added the `TraceMethod` option to the `manualspecialspawn.txt` file which determines where in the VScript the trace lines will be performed. Setting it to `0` will improve reliability at the cost of performance, and setting it to `1` will improve performance at the cost of reliability.
  • Added the `ValidAreaMethod` option to the `manualspecialspawn.txt` file which determines how the nav areas will be validated. Setting it to `0` will check if only the prioritized survivor can see the nav area, and setting it to `1` will check if all survivors can see the nav area.
  • Added the `ValidateAreasDuringPanicEvents` option to the `manualspecialspawn.txt` file which determines whether to allow special infected to skip the validation check if any boss is active.
  • Added the `ValidateAreasWithStrugglers` option to the `manualspecialspawn.txt` file which determines whether to allow special infected to skip the validation check if enough survivors are struggling.
  • Added the `NearRockSpotProximity` option to the `passivetank.txt` file which determines how close the Tank needs to be near his rock spot before he is able to throw rocks.
Improvements
  • Used local variables to reference settings from nested tables to improve performance.
  • Allowed the trace line to rotate its end position to match the orientation of the player. This makes special infected less likely to pop out.
Changes
  • Added the `NavMaxEntIgnore` option to the `passivetank.txt` file.
  • Renamed the `StopPassive` options in the `passivetank.txt` file to `PassiveStop` to make them easier to find.
  • Set the default value for the `ValidateAreasNearBosses` option in the `manualspecialspawn.txt` file to `true`.

Update: 7 Aug, 2024 @ 6:00pm

Improvements
  • Modified some functions for the `EnableManualSpecialSpawn` and `EnablePassiveTank` options to improve performance.
Changes
  • Removed the `NavVisibilityCalculation` options from the `manualspecialspawn.txt` and `passivetank.txt` files as the `IsCompletelyVisibleToTeam` and `IsPotentiallyVisibleToTeam` functions only worked at close range.
  • Reverted the changes made to the `CanSurvivorsSeeTank` function by removing the `IsPotentiallyVisibleToTeam` function to allow passive Tanks to attack from farther away.

Update: 7 Aug, 2024 @ 2:00am

Additions
  • Added the `NavRandomPosSizeX` and `NavRandomPosSizeY` options to the `manualspecialspawn.txt` and `passivetank.txt` files which determines the minimum size required to begin picking a random vector on the nav area the special infected will spawn at.
  • Added the `NearInfernoScanFlowDist` option to the `passivetank.txt` file which determines how close the Tank needs to be to an inferno in flow distance to scan his current build path.
  • Added the `NearInfernoScanRange` option to the `passivetank.txt` file which determines how close the Tank needs to be to an inferno in distance to scan his current build path.
Improvements
  • Replaced the trace line calculations for Tanks with the `IsPotentiallyVisibleToTeam` function to improve performance.
  • Set the X and Y axis in the vector for the `BoxCenter` function to `-SISync.Settings.ManualSpecialSpawn.BoundingWidth.tofloat()` to lower the chances of the special infected popping into existence.
Changes
  • Renamed the `PreserveNavSize` options to `NavPreserveSize`.
  • Renamed the `ThrownMolotov` options to `NearThrownMolotov`.
  • Removed the `CheckBuildPath` options from the `passivetank.txt` file as the `NearInfernoScan` options already take care of the Tank's build paths.
  • Increased the default value for the `NearThrownMolotovRange` option in the `passivetank.txt` file to `500`.
Bug Fixes
  • Fixed a bug where the `DistanceCalculation` from the `manualspecialspawn.txt` file would be used for the Tank instead of the one from the `passivetank.txt` file.

Update: 6 Aug, 2024 @ 1:30am

Changes
  • Decreased the default value for the `tank_throw_allow_range` command variable to `300`.
  • Increased the default value for the `PreserveNavSizeX` and `PreserveNavSizeY` options in the `manualspecialspawn.txt` file to `300`.
  • Increased the default value for the `PassiveFlowDistMin` option in the `passivetank.txt` file to `300`.
  • Increased the default value for the `StopPassiveRange` option in the `passivetank.txt` file to `300`.

Update: 6 Aug, 2024 @ 12:00am

Improvements
  • Modified the functions involving the Tank's build path to improve performance.
Changes
  • Decreased the default value for the `NavMaxInvalid` option in the `passivetank.txt` file to `20`.
  • Decreased the default value for the `NavMaxSpotted` option in the `passivetank.txt` file to `5`.
  • Decreased the default value for the `NavMaxValid` option in the `passivetank.txt` file to `5`.

Update: 5 Aug, 2024 @ 5:00pm

Improvements
  • Special infected bots who have spawned before the respawn timer has been reached will not reset the respawn timer when killed.
Changes
  • Increased the default value for the `ValidAreaFoundInvalidCount` option in the `manualspecialspawn.txt` file to `10`.
  • Increased the default value for the `CheckBuildPathLength` option in the `passive.txt` file to `500`.

Update: 4 Aug, 2024 @ 11:45pm

Improvements
  • Reordered the Tank's build path to improve fire-dodging capabilities.
Changes
  • Added the `TraceMaskCollision` and `TraceMaskVision` options to the `passivetank.txt` file.
  • Removed the unused `SplitDistanceIntoChunks` option from the `manualspawncheck.txt` file.

Update: 4 Aug, 2024 @ 3:30pm

Bug Fixes
  • Fixed a fatal error that could occur if the selected end of the index exceeds the total amount of indexes in the `nav_array` when sorting them in chunks.

Update: 4 Aug, 2024 @ 1:00pm

Bug Fixes
  • Fixed a bug where the Director would take control of special infected spawns if the `nav_array` variable is less than the `DistanceChunk` option.