Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Competitive)
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Update: 14 Sep, 2024 @ 3:30pm

Bug Fixes
  • Fixed a minor regression that would cause special infected to take longer to respawn if no special infected are in play.

Update: 14 Sep, 2024 @ 2:30am

Bug Fixes
  • Fixed a bug where the special infected would occasionally not spawn if no other tables in the `DirectorScript` table exists besides the `DirectorScript.DirectorOptions` table.

Update: 13 Sep, 2024 @ 8:00pm

Additions
  • Added the `TraceMethodForValidation` option to the `manualspecialspawn.txt` file which determines where in the VScript the trace lines will be performed when validating potential attack spots. Setting it to `0` will improve reliability at the cost of performance, and setting it to `1` will improve performance at the cost of reliability.
Improvements
  • Reorganized the `./ems/sisync-comp/` directory to make the files easier to find.
  • The `DistanceChunkSize` option will now determine the size of each chunk in the nav array instead of the amount of chunks overall.
Changes
  • Updated the thumbnail for this add-on.
  • Renamed the `BoundingCheck` option in the `manualspecialspawn.txt` file to `EnableBoundingCheck`.
  • Renamed the `DistanceChunkCount` option in the `manualspecialspawn.txt` file to `DistanceChunkSize`.
  • Renamed the `RandomizeNavArrayInChunks` option in the `manualspecialspawn.txt` file to `EnableDistanceChunkRNG`.
  • Renamed the `TraceMethod` option in the `manualspecialspawn.txt` file to `TraceMethodForSpawnAreas`.
  • Renamed the `ValidateBuildPath` option in the `manualspecialspawn.txt` file to `EnableBuildPathValidation`.
  • Set the default value for the `ProhibitBosses` option in the `settings.txt` file to `auto`.
  • Increased the default value for the `BoundingWidth` option in the `manualspecialspawn.txt` file to `40`.
  • Increased the default value for the `FlowDistMax` option in the `manualspecialspawn.txt` file to `1500`.
  • Increased the default value for the `SpawnHeight` option in the `manualspecialspawn.txt` file to `15`.
  • Decreased the default value for the `DistanceChunkSize` option in the `manualspecialspawn.txt` file to `4`.
  • Decreased the default value for the `FlowDistMin` option in the `manualspecialspawn.txt` file to `-1500`.
  • Decreased the default value for the `NavMaxSpotted` option in the `manualspecialspawn.txt` file to `5`.
  • Decreased the default value for the `NavMaxValid` option in the `manualspecialspawn.txt` file to `20`.
  • Decreased the default value for the `ValidAreaFoundInvalidCount` option in the `manualspecialspawn.txt` file to `5`.
  • Decreased the default value for the `ValidAreaSearchInvalidCount` option in the `manualspecialspawn.txt` file to `-1`.
  • Decreased the default value for the `ValidAreaSearchValidCount` option in the `manualspecialspawn.txt` file to `5`.
Bug Fixes
  • Fixed a bug where the amount of valid nav arrays would be smaller than usual after sorting them in chunks.
  • Fixed a bug where the Tank could occasionally throw rocks earlier after the last throw than intended.

Update: 8 Sep, 2024 @ 3:00am

Bug Fixes
  • Fixed a bug where attempting to remove the `FINALE` spawn attribute for a brief moment while riding an elevator would break finales in some campaigns if the `AlwaysAllowSpawns` option is set to `true` in the `settings.txt` file.

Update: 7 Sep, 2024 @ 10:00pm

Improvements
  • Special infected can now spawn in areas marked with either the `BATTLEFIELD` or `FINALE` spawn attribute if the `AlwaysAllowSpawns` option is set to `true` in the `settings.txt` file.

Update: 7 Sep, 2024 @ 1:00am

Improvements
  • Made some adjustments to how the `PassiveSearchRange` options function so the Tank will be more likely to retreat from the survivors when finding a place to either hide or throw rocks.
  • Replaced the `CommandABot` function for the Tank with the `m_customAbility` NetProp to allow the Tank to throw rocks more frequently.
  • Moved all of the scope variables to their own table to prevent conflicts with other add-ons.
Changes
  • Removed the `EngageDistanceDivider` option from the `passivetank.txt` file as the Tank should focus more on throwing rocks while special infected are waiting to respawn.
  • Decreased the default value for the `PassiveSearchRangeMax` option in the `passivetank.txt` file to `750`.
  • Prevented the `EnablePassiveTank` option from executing its function during finales to workaround a bug where finales can move to the next stage if the `CommandABot` function resets the Tank's AI.
  • Allowed the Tank to play passively if `EnablePassiveTank` is set to `true` and `ShouldAllowSpecialsWithTank` is set to `false`.
Bug Fixes
  • Fixed a bug where a SurvivorBot would still be able to pick up an incapped survivor if the `ForceDropIncapped` option is enabled.

Update: 24 Aug, 2024 @ 8:00am

Bug Fixes
  • Converted the `DebugMode` option to an integer to prevent a fatal error from occurring when the option is set to a boolean value.

Update: 19 Aug, 2024 @ 3:00pm

Bug Fixes
  • Fixed a bug where the special infected would be allowed to spawn after one of them has died even after the respawn timer has been reset.

Update: 18 Aug, 2024 @ 1:00am

Improvements
  • Special infected will now spawn close together if they cannot find anymore valid nav areas to spawn at and a special infected has already found at least one valid spawn area.
  • Allowed the Tank to play passively regardless of flow distance if he is standing on a nav area marked with the `FINALE` spawn attribute.
  • The Tank will no longer potentially stop moving if he is near a molotov that is currently being thrown.
  • Made some changes to the `OptimizeSpecialPriority` option to make special infected more likely to switch to nearby revivers when available.
  • Made further improvements to the passive Tank's functions to improve reliability.
Changes
  • Removed the `z_jockey_leap_range` command variable from the `convars.txt` file.
  • Removed the `z_jockey_leap_time` command variable from the `convars.txt` file.
  • Increased the default value for the `NearInfernoHeight` option in the `passivetank.txt` file to `200`.
  • Increased the default value for the `NearInfernoWidth` option in the `passivetank.txt` file to `500`.
  • Increased the default value for the `NearThrownMolotovRange` option in the `passivetank.txt` file to `1000`.
  • Decreased the default value for the `ValidAreaFoundValidCount` option in the `manualspecialspawn.txt` file to `1`.

Update: 15 Aug, 2024 @ 4:30pm

Additions
  • Added the `ValidAreaSearchBossRadius` option to the `manualspecialspawn.txt` file which attempts to find a valid area that is not too far from a survivor before deciding whether to allow special infected to spawn while a boss is active. This option only goes into effect if the `WaitForValidAreas` and `ValidateAreasNearBosses` options are set to `true`.
  • Added the `ValidAreaSearchPanicRadius` option to the `manualspecialspawn.txt` file which attempts to find a valid area that is not too far from a survivor before deciding whether to allow special infected to spawn during panic events. This option only goes into effect if the `WaitForValidAreas` and `ValidateAreasDuringPanicEvents` options are set to `true`.
  • Added the `ValidAreaSearchStruggleRadius` option to the `manualspecialspawn.txt` file which attempts to find a valid area that is not too far from a survivor before deciding whether to allow special infected to spawn while survivors are struggling. This option only goes into effect if the `WaitForValidAreas` and `ValidateAreasWithStrugglers` options are set to `true`.
Changes
  • Renamed the `ValidAreaSearchRadius` option in the `manualspecialspawn.txt` file to `ValidAreaSearchSpecialRadius`.