RimWorld

RimWorld

[FSF] Complex Jobs 1.4 Remaster
Showing 11-20 of 53 entries
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Update: 19 Jan, 2024 @ 8:39pm

Update on 1/20/2024 2:39:53 PM.

- Changed the worktype of the Scan For Mining Sites task from Ancient Mining Industry from Research to Scan. Reason: Fits the worktype.

Update: 7 Jan, 2024 @ 5:28pm

Update on 1/8/2024 11:28:50 AM.

- Removed the optional Merge worktype from Mechanoid Lifters. Instead added a duplicate task of Merge Items to Haul. This should return the Mechanoid Lifters priorities back to Vanilla which is Maintenance, Haul, Deliver, Merge. Reason: The Merge worktype was interfering with their regular work. Note: Maintenance and Haul are one worktype in vanilla and the priority order is exactly the same.

Update: 5 Jan, 2024 @ 2:18pm

Update on 1/6/2024 8:18:54 AM.

- Increased the priority of the Refuel Draincasket task in Maintenance from Vanilla Races Expanded Sanguophage to be below refuelling Growth Vats. Reason: It's a high priority task that keeps "life support" running.

Update: 30 Dec, 2023 @ 11:07pm

Update on 12/31/2023 5:07:49 PM.

- Increased the priority of the Modify Android in Research from Vanilla Races Expanded Androids to below Xenogerm Creation. Reason: This task would never get done with a priority below research and putting it with Xenogerms makes sense since they are both essentially the same thing.
- Increased the priority of the Carry Android to Behaviorist Station in Maintenance from Vanilla Races Expanded Androids to below Altered Carbon's Sleeve Prep. Reason: It's an important task that can take time so get it done sooner.
- Increased the priority of the Crafting worktype tasks for Androids from Vanilla Races Expanded Androids so they are just below Mechanoids. Also reorganised them as follows Repair, Operation On, Make Parts, Create Android. Reason: An increased priority was necessary to avoid it getting pushed below other various mod tasks. I thought prioritising current Androids health with available parts first would be best.
- Changed all tasks in Crafting from Vanilla Races Expanded Androids to use the Mechanoid worktype if it's enabled. Reason: Androids fit the worktype just as much as mechanoids so it works well having a specialised worktype for all AI based work.

Update: 21 Dec, 2023 @ 1:54pm

Update on 12/22/2023 7:54:15 AM.

- Fixed an error with the duplicate tasks for Deliver Resources to Frames/Blueprints. It was using the wrong worktype and one was unintentionally replacing the original task.

Update: 16 Dec, 2023 @ 7:07pm

Update on 12/17/2023 1:07:36 PM.

- Added duplicate task for Clear Blockage task to Maintenance from Dubs Bad Hygiene with a priority just below Empty Septic Tank. Reason: Maintenance is for overall colony care and this should ensure plumbing doesn't remain clogged just because nobody is on cleaning which is practically an endless task.

Update: 16 Dec, 2023 @ 1:36am

Update on 12/16/2023 7:36:46 PM.

- Increased the priority of Take To Bed To Operate task in Surgeon from Core to be above operations. Reason: This should prevent surgeons from operating on people or animals wherever they are lying instead of the sterile operating room.

Update: 13 Dec, 2023 @ 7:37pm

Update on 12/14/2023 1:37:17 PM.

- Moved the duplicate tasks for Deliver Resources to Frames/Blueprints to the new file system. It also no longer requires the Biotech DLC.

Update: 13 Dec, 2023 @ 2:46pm

Update on 12/14/2023 8:46:08 AM.

- Fixed some optional worktypes not being added to the Early Maturity gene from Vanilla Races Expanded Archon.
- Did a proper Audit of Medieval Overhaul's tasks and reorganised them.
- Made duplicate of Do Bills at Spinning Wheel task in Crafting from Medieval Overhaul in Production with a priority below food production and above alcohol production. Reason: This is unskilled work that anyone can do but allowing crafters to prioritise it is useful.
- Lowered priority of Do Bills at Millstone in Cooking from Medieval Overhaul to below milk and meat prep. Also duplicated the task for Production and placed it below milk and meat prep. Reason: This is unskilled work that anyone can do but allowing cooks to prioritise it is useful.
- Lowered the priority of Do Bills at Mineshaft in Mining from Medieval Overhaul to below Mine terrain. Reason: If you are attempting to mine terrain its likely because its going to yield resources or you are mining out areas. So it should be prioritised above what is essentially endless resource collection.
- Changed the task for Do Bills at Stonecutting Spot in Crafting to Stonecut. Note: The Mining Spot and Stonecutting Spot defName's are backwards making it confusing and misleading.
- Lowered priority of Do Bills at Trestle in Crafting from Medieval Overhaul to above other production tasks. Also duplicated the task for Production and placed it below milk and meat prep. Reason: This is unskilled work that anyone can do but allowing crafters to prioritise it is useful.

Update: 12 Dec, 2023 @ 1:31pm

Update on 12/13/2023 7:30:54 AM.

- Changed the Warcasket patch for Vanilla Factions Expanded Pirates to check for the node before removing it to prevent errors with other mods.