RimWorld

RimWorld

[FSF] Complex Jobs 1.4 Remaster
Showing 41-50 of 53 entries
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Update: 29 Sep, 2023 @ 4:32am

Update on 9/29/2023 9:32:46 PM.

- Added support for Vanilla Plants Expanded More Plants.
- Added support for Vanilla Plants Expanded Mushrooms.

Update: 22 Sep, 2023 @ 6:41pm

Update on 9/23/2023 11:41:34 AM.

- Changed the Advanced Scribe Table from Medieval Overhaul Toggleable Stuff to use the Scan worktype.

Update: 9 Sep, 2023 @ 3:31pm

Update on 9/10/2023 8:31:40 AM.

- Removed the obsolete patch for Vanilla Factions Expanded Medieval.

Update: 2 Sep, 2023 @ 11:34pm

Update on 9/3/2023 4:34:11 PM.

- Added support for Project RimFactory - Drones.

Update: 26 Aug, 2023 @ 11:49pm

Update on 8/27/2023 4:49:34 PM.

- More file organisation, shifting Ideology and mod priority patches to the big priority patch file, adding lists of mod WorkGivers for organisation.
- Removed the conditional check for [SYR] Universal Fermenter for the Brewing WorkGivers.
- Deleted patch for [SYR] Universal Fermenter as it was discontinued and replaced by [SYR] Processing Framework.
- Deleted patch for Vanilla Helixien Gas Expanded. This didn't even work and likely would have thrown errors. The new WorkGivers were scrapped in favour of hooking onto the Core ones.

Update: 26 Aug, 2023 @ 9:49pm

Update on 8/27/2023 2:49:47 PM.

- Added support for Save Our Ship 2. Changed Scan Space task to Scan. Changed Load Torpedo Tube task to Rearm. Changed the priority of Do Archotech Sacrifice so its around the same priority as other executions.

Update: 23 Aug, 2023 @ 7:12pm

Update on 8/24/2023 12:12:15 PM.

- Added support for [SYR] Prosthetic Table. Changed the Craft Prosthetics task to Fabrication worktype.

Update: 22 Aug, 2023 @ 7:39pm

Update on 8/23/2023 12:39:50 PM.

- Added a patch for Vanilla Factions Expanded Pirates so Warcaskets can haul properly. This likely won't fix the issue for pawns that have backstories locking it out though.
- Increased the priority of Welding Warcaskets so its always first in Crafting.

Update: 21 Aug, 2023 @ 3:39am

Update on 8/21/2023 8:39:45 PM.

- Rethought how to streamline changing workgiver priorities and started organising the files to achieve that.
- Changed some worktype priority numbers so they don't overlap.
- Added numerous tasks to Prison Care worktype from Biotech DLC and Dubs Bad Hygiene.
- Lowered the priority of Childcare Task (Biotech DLC) Teach Children so its below baby needs. Reason: Baby health should be prioritised (I think I missed this before)?.
- Lowered the priority of Warden Task (Ideology DLC) Enslave Prisoner so its just above convert. Reason: Lowered so it doesn't interfere with managing prisoner health.
- Increased the priority of Warden Task (Ideology DLC) Suppress Slave so its just below prisoner health tasks. Reason: Keeping slaves in line should be first priority after prisoner health.
- Increased the priority of Warden Task (Biotech DLC) Deliver Hemogen so its below Feed Prisoners. (I think I missed this before?)
- Lowered the priority of Warden Task (Research Reinvented) Interrogate Prisoners task so its above converting. Reason: Its time consuming to perform and it shouldn't be prioritised above prisoner health.
- Increased the priority of Warden Task (Snap Out!) Calm Pawn Down so its done first. Reason: Mental breaks can be very destructive this should be prioritised above all other Warden work.
- Increased the priority of Research Task (Core) Study Thing so its the highest research priority. Reason: This should be studying items like mechanoid chips to unlock new research.
- Increased the priority of Research Task (Research Reinvented) Learn From Allies so its done before other research. Reason: Its free and has a cooldown so its best done first.

Update: 19 Aug, 2023 @ 8:03pm

Update on 8/20/2023 1:03:39 PM.

- Added Vehicle Framework's new turret loading task to Transport worktype.