RimWorld

RimWorld

[FSF] Complex Jobs 1.4 Remaster
Showing 31-40 of 53 entries
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Update: 26 Nov, 2023 @ 7:05pm

Update on 11/27/2023 1:05:16 PM.

- File reorganisation, moved patches for various mods to the main file setup and added more data for mod tracking.

Update: 24 Nov, 2023 @ 10:22pm

Update on 11/25/2023 4:22:53 PM.

- Added a duplicate of the task Take Pawns To Bed To Operate from Core to Nurse with a priority just below Rescue Pawn. Reason: This will allow Nurses to move patients around in preparation for surgery while still allowing Surgeons the option of doing the task.
- Fixed an issue where Project Rimfactory - Drones files were looking for the Misc Robots package id instead of the package id for Project Rimfactory - Drones.

Update: 24 Nov, 2023 @ 7:39pm

Update on 11/25/2023 1:39:22 PM.

- File reorganisation, split the massive patch sequence into patches for each worktype and put it in its own file. It's much more organised and it'll prevent the entire mod from breaking if there's an issue.
- File reorganisation, moved patches for Ideology DLC, Alpha Genes, Dubs Rimkit and Keep Mortars Ready.
- File reorganisation, added numerous entries for mod Workgivers to track priorities.
- Increased the priority of Slaughter Animals task from Core so its above everything. Reason: Animals tagged for slaughter could be queued for any number of tasks. All of which are obsolete if they are slaughtered first.
- Increased the priority of Release to Wild task from Core so its just below Slaughter Animal. Reason: Animals tagged for release to wild could be queued for any number of tasks. All of which are obsolete if they are released into the wild.
- Increased the priority of Take Animals To Pen task from Core so its below Take Roaming Animals To Pen. Reason: Logically the animal pen should have food. If animals are currently starving to death this should prevent other animals from dropping and needing hand feeding which is significantly more time consuming.
- Increased the priority of Rebalance Animal Pens task from Core so its below Take Animals To Pen. Reason: If pens require rebalancing this is likely important. So get it done before collecting resources from animals which is a time consuming task.
- Increased the priority of Empty Egg Boxes task from Core so its below all other resource tasks. Reason: The lack of other tasks makes increasing it unnecessary currently but I'm increasing it to fit in line with the rest in case mods or dlc add other tasks.

Update: 22 Nov, 2023 @ 1:16pm

Update on 11/23/2023 7:16:54 AM.

- Fixed an error in a patch for Vanilla Factions Expanded Ancients that looked for the wrong defname.

Update: 18 Nov, 2023 @ 2:09am

Update on 11/18/2023 8:09:13 PM.

- Reordered Cooking tasks from Vanilla Cooking Expanded, Vanilla Cooking Expanded Sushi, Vanilla Furniture Expanded Pack and Vanilla Factions Expanded Ancients. Priority is as follows Fryer, Canner, Meat Mincer, Condiments, Sushi, Non Powered Cooking, Grill, Stoves, Campfires. Reason: I decided to keep the logic of prepping before cooking because its likely prepped materials will be required. Non powered Cooking is prioritised first since power isn't needed, then meat is prioritised due to faster spoilage. Grills are prioritised after since they are also non powered but require materials to run the bench.
- Changed Core task CookFillHopper from Cooking to Maintenance and increased the priority so its just below refuelling things. Reason: It fits better in Maintenance with similar tasks like topping up growth pods and biosculpters. The priority ensures its done right after ensuring base power remains online and is done before other similar items that could potentially rely on Vanilla Nutrient Paste Expanded to provide a pipe network.
- Changed Vanilla Factions Expanded Ancients task Interrogate Prisoners to be directly beneath Research Reinvented's Interrogate Prisoners task. Reason: Fits within the established priorities but Research should be prioritised over locations.
- Changed Vanilla Factions Expanded Ancients task Mend Equipment from Smithing Worktype to Crafting Worktype and increased the priority so its done first. Reason: Mending should be done before crafting new gear. The mending bench mends three types of items which are made by different Worktypes. It's a skill-less work, Crafting isn't used much in Complex Jobs and its done before other Worktypes. As such its the most suited for having things like mending and recycling equipment.

Update: 17 Nov, 2023 @ 6:04pm

Update on 11/18/2023 12:04:54 PM.

- Added support for the Early Maturity gene from Vanilla Races Expanded - Archon.

Update: 14 Nov, 2023 @ 1:49pm

Update on 11/15/2023 7:49:24 AM.

- Added support for Vanilla Factions Expanded - Tribals making specific worktypes locked as they should be.

Update: 8 Nov, 2023 @ 8:08pm

Update on 11/9/2023 2:08:32 PM.

- Changed Loot Ammo from [LTS] Ammunition Framework to Mortuary. Reason: Fits the worktype and you don't need everyone messing around looting instead of doing more important work.
- Changed Restore Wall from Layered Wall Destruction to Repair. Reason: Fits the worktype.

Update: 6 Nov, 2023 @ 6:35pm

Update on 11/7/2023 12:35:03 PM.

- Changed the priority of Dubs Bad Hygiene and Vanilla Plants Expanded Till/Fertilise tasks to be the highest priority in the Grow Worktype. Reason: Such soil tasks typically can't be done after things are planted so its important to prepare soil before planting.

Update: 4 Nov, 2023 @ 4:55pm

Update on 11/5/2023 9:55:51 AM.

- Changed Doubletap from Zombieland to Mortuary and raised the priority to the maximum. Reason: Fits the worktype and zombies should always be double tapped before anything else.