RimWorld

RimWorld

[FSF] Complex Jobs 1.4 Remaster
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Update: 19 Aug, 2023 @ 2:29pm

Update on 8/20/2023 7:29:08 AM.

- Added support for Logistics Mechanoid.

Update: 17 Aug, 2023 @ 12:28am

Update on 8/17/2023 5:27:58 PM.

- Moved Craft worktype behind Drugs worktype. Reason: Drugs is overall more important as it produces medicine and items needed for dependencies.
- Reordered the crafting worktypes sorting them from quickest to longest. Reason: Fabrication has immense crafting times and is used a lot late game so lower skills will never get done simply due to the amount of work involved. By reordering them in this way the quickest skill will be performed first and if components are lacking everything will be skipped up to fabrication. Further adjustments can be made via work priorities or job delegation.
- Moved Maintenance worktype further down in front of Deliver worktype. Reason: The list of tasks can be quite large so it can take time to finish. Assuming it is used as priority 1 alongside other vital jobs it will fit in better after more important jobs such as Transport and Mortuary. This also keeps it grouped with other Hauling style worktypes.
- Reordered Maintenance tasks to a more logical flow with important tasks taking priority first. Priority logic is as follows Maintaining Healthy Water (Dubs Bad Hygiene), Vanilla Expanded Pipe Network Drain/Fill (Used in Chemfuel, Blood, Food and other important things), Refueling Generators, Emptying Mechanoid Chargers of Wastepacks so Mechanoids can run base functions, Maintaining Growth Vats, Prepping Biosculptors, Emptying Septic Tanks (Dubs Bad Hygiene), Other tasks.

Update: 13 Aug, 2023 @ 9:45pm

- Changed mod options requirements from Vanilla Expanded Framework to XML Extensions. Reason: I already use XML Extensions for my tweaks collection and it provides a better options menu, more features and more freedom for customisation.

- From now on the worktype Maintenance will replace the Core Game Haul worktype. Instead all Haul tasks will be moved to a new Haul worktype. By replacing the original Haul worktype all mod added tasks that appear under Haul will now be under what is labelled Maintenance unless they are moved. The haul tasks that can effectively never be completed are now in their own Haul worktype.
- Removed the worktype FSFRefueling (Labeled as Maintenance in game).
- Relabeled Core Game worktype Haul to Maintenance.
- Created a new worktype FSFHauling.
- Moved Core Game tasks Haul Corpses and Haul General to the worktype FSFHauling.
- Renamed the worktypeDef FSFLoading to FSFTransport. Reason: I'm already breaking everything I might as well rename other Defs.
- Moved Crafting worktype in front of Drugs worktype. Reason: If you still need to use the worktype its probably better to have it first. I always have to juggle it to the front using priorities instead.
- Moved Plant Cutting worktype in front of Harvest worktype. Reason: Puts it nicely with the other Growing related worktypes. I always have to juggle it to the front using priorities instead. This does cause issues for Pruning dryad trees however there is an optional worktype to get around that.
- Moved Pruning worktype in front of Plant Cutting.
- Renamed Pawn Label of Drugs worktype to Chemist. Reason: It's a more modern term same sort of meaning.

- Increased the priority of the task Rescue Downed Allies so its always first.
- Increased the priority of the task Tend to Self Emergency and Tend to Self so they're always first. Reason: If the Doctor keels over from blood loss no one else is getting treated.
- Increased the priority of the task Doctor Tend to Animals and Doctor Feed Animals so they appear above Dubs Bad Hygiene tasks of Wash Patient, Wash Child and Clean Bed Pan. Reason: Dying animals are more important than poor human hygiene.
- Increased the priority of the task Deliver Food to Prisoner so it remains below the task Feed Prisoner. Reason: Prisoner health should be prioritised above other tasks such as chatting or recruiting.
- Increased the priority of the task Deliver Hemogen to Prisoner so it remains below the task Deliver Food to Prisoner. Reason: Prisoner health should be prioritised above other tasks such as chatting or recruiting.
- Lowered the priority of the task Do Bills Sculpt so it remains below other tasks such as painting.
- Reordered the priority of Childcare tasks to prioritise baby health (Why was Teaching above everything else?).

- Updated Mod patches for Def name changes.
- Added Support for Dubs Paint Shop for Paint worktype.
- Added Support for Keep Mortars Ready. The task Ready Mortars is now under the Rearm worktype.
- Added Support for Pick Up And Haul. The task Haul To Inventory is now under the FSFHauling worktype.
- Added Support for Vehicles Framework. The tasks Pack Vehicles, Load Materials and Refuel Vehicles are now under the Transport worktype. The Repair Vehicle task is now under the Repair worktype. The Disassemble Vehicle task is now under the Deconstruct worktype.