RimWorld

RimWorld

[FSF] Complex Jobs 1.4 Remaster
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Update: 11 Dec, 2023 @ 6:27pm

Update on 12/12/2023 12:27:08 PM.

- Moved a number of patches over to the new file system.
- Increased priority of Do Bills at Ammo Bench task in Smithing from Combat Extended to just below maintaining mechanoids. Reason: Without bullets you can't kill anything so they should be highly prioritised.
- Lowered Priority of Do Bills at Spinning Wheel and Do Bills at Tanning Rack tasks in Crafting from Medieval Overhaul to below everything else. Reason: If crafters lack materials they'll skip production down to making materials.
- Reverted DankPyon_DoBillsStonecut back to Mining. Reason: Not exactly sure what's going on here but it looks wrongly changed. I'd need to play with the mod. It looks like possibly one task to mine stone blocks at a spot and another similar named one to cut stone blocks. Weirdly the actual defNames seem backwards when you compare the label text.

Update: 9 Dec, 2023 @ 4:08pm

Update on 12/10/2023 10:08:42 AM.

- Added a new mod setting Drafted Work Tasks. Changes all work tasks so they can be done while drafted. Making it so you no longer need to undraft and redraft pawns to perform a task. Note: A few tasks may still not be usable while being drafted and some tasks may forcibly undraft a pawn to perform them.
- Moved several patches to new file system.
- Changed the priority of Maintenance tasks from Altered Carbon to be below maintaining critical base operations. Reason: All these tasks are pointless if the critical base operations become compromised as they won't be able to function anyway.
- Changed the priority of Force Eat Metal task in Basic from Alpha Genes to the highest priority. Reason: Pawns should satisfy their needs and mental stability before wasting time doing other tasks.
- Reverted the worktype change for the Double Tap task in Hunt from Zombieland. Instead made a duplicate task in Mortuary. Also assigned a priority to the Hunt task in Hunt from Core so I know where its actually located priority wise ensuring Double Tap is done first. Reason: The actual UI toggle requires Hunting active which causes some weirdness. Overall I think it's a better decision to have the task in two places instead.
- Reverted the worktype change for the Do Bills at Espresso Machine task in Cooking from Vanilla Brewing Expanded Coffees and Teas. Instead added a duplicate task for Production that's done before doing bills at the brewing table. Reason: It fits to have it in both worktypes.

Update: 8 Dec, 2023 @ 11:59pm

Update on 12/9/2023 5:58:55 PM.

- Fixed an error with the defName for Process Seeds duplicate task from SeedsPlease Lite which resulted in it simply being overwritten.
- Added a duplicate task to Butcher for the Do Bills at Ancient Cooking Station task from Vanilla Factions Expanded Ancients. Reason: This will allow the Butcher worktype to use this workstation as well.

Update: 7 Dec, 2023 @ 2:59pm

Update on 12/8/2023 8:59:36 AM.

- Moved the worktype Hack from What The Hack to below Drugs and above Mechanoids.

Update: 6 Dec, 2023 @ 1:45pm

Update on 12/7/2023 7:45:54 AM.

- Changed the priority of the Process Seeds task from SeedsPlease Lite so its below cooking but above production tasks. Also duplicated the task for Production and prioritised it so its done first out of everything.

Update: 2 Dec, 2023 @ 4:29pm

Update on 12/3/2023 10:28:56 AM.

- Moved patches for [SYR] Processor Framework and Vanilla Brewing Expanded to new file system.
- Changed the Brewing worktype to Production and moved it behind Refine. Reason: This worktype will be used for general production work such as non skilled production tasks, brewing, filling and emptying item producing machines. The idea is that if you are using mods where you need to cut lumber or dry hay, or something else you no longer need a cook assigned to "Brewing". Its behind Refine because Refine is largely used for making fuel for base power or transport which is more important.
- Added duplicate tasks for Do Bills at Veggie Milk Extractor task from Vanilla Plants Expanded More Plants, Do Bills at Canner task from Vanilla Cooking Expanded, Do Bills at Condiment Bench task from Vanilla Cooking Expanded and Do Bills at Meat Mincer task from Vanilla Furniture Expanded Pack. Reason: These are all unskilled work tasks that can help free up cooks and help them with their job.
- Ordered Production tasks so Empty/Fill is done first then Bill Production with food related tasks being first. Reason: Any process that needs Emptying/Filling requires time to run so its best to prioritise having those tasks running before spending time doing production bills that will likely make more. Food tasks are prioritised first to ensure colony stability.
- Changed Unload Composter and Fill Composter tasks from Dubs Bad Hygiene to Production and raised their priority. Reason: Fits the new worktype and since fertilizer is used in food production it should be prioritised above other work to ensure steady food production.
- Changed Empty Autoclave and Fill Autoclave tasks from Rimefeller to Production. Reason: Fits the new worktype.
- Changed Do Bills at Bar task from Vanilla Brewing Expanded back to Cooking and set the priority above everything else. Reason: Mixing cocktails requires cooking and the task itself should be used fairly seldomly so it should be relatively quick. The priority is set under the assumption the bar is not used for making base liquor components like musts and worts.
- Reorganised Cooking so Prep is done after cooking. Reason: If cooks don't have the necessary ingredients they will work with what they have before moving on to producing what they require. Also the new Production worktype also handles cooking prep thus freeing up Cook's time.
- Changed the priority of the Do Bills at Veggie Milk Extractor task from Vanilla Plants Expanded More Plants to be done before other prep work. Reason: Milk can be used for feeding babies so it should be prioritised first.
- Updated tooltips for Rearm, Crafting, Refine, Smelt, Transport and Scan. Mostly made the descriptions slightly less specific so they fit more seamlessly with mods.
- Deleted a seemingly useless Def overwrite for the Tame task from Core. I don't think it's needed anymore? I think it was originally there due to the optional Tame worktype when using Vanilla Expanded Framework.

Update: 1 Dec, 2023 @ 3:25pm

Update on 12/2/2023 9:25:17 AM.

- Added tkey's to all XML Extension settings for translators to reference.

Update: 27 Nov, 2023 @ 1:28pm

Update on 11/28/2023 7:28:30 AM.

- Changed the worktype of the Bury task from Bury On the Spot from Maintenance to Mortuary. Also adjusted the priorities of some tasks to compensate for the new addition.

Update: 26 Nov, 2023 @ 11:59pm

[Auto-generated text]: Update on 11/27/2023 5:59:50 PM.

Update: 26 Nov, 2023 @ 11:37pm

Update on 11/27/2023 5:37:37 PM.

- Replaced the ancient mod image.
- Increased the priority of Extract Veggie Milk task from Vanilla Plants Expanded More Plants so its just below Vanilla Cooking Expanded's Canning. Reason: This is following the same logic as before, prepping ingredients then cooking.
- Increased the priority of Fill Psyfocus task from Anima Obelisk so its just below flicking switches and opening doors. Reason: Psyfocus provides people with powerful abilities that can turn the tide of raids. Having people topped up and ready to fight is more important than numerous other tasks.