Total War: ROME REMASTERED

Total War: ROME REMASTERED

Arthurian Total War
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Update: 28 Nov, 2023 @ 7:56am

Changes in v1.2.7
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- Fixed issue with eastern/egyptian-looking buildings appearing in Irish culture settlements in the battle map.
- Rheged unit rhyfelwyrmawr (Rhyfelwyrmawr) - decreased recruitment cost and upkeep.
- Germanic unit "duguthas" (Duguþe) - decreased recruitment cost, upkeep, and recruitment time.
- Germanic unit "wraeccan" (Wræccan) - decreased recruitment cost and upkeep.
- Germanic unit "uthere" (Frysisce Út-here) - decreased recruitment cost and upkeep.

Update: 27 Nov, 2023 @ 12:33pm

Changes in v1.2.6
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- Fixed flickering helmet for Irish unit dinuadda claiomhnaghta.

Update: 27 Nov, 2023 @ 10:19am

Changes in v1.2.5
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- Fixed issue with tier 4 and 5 markets having missing bonuses.
- Added ability for Letau to recruit Pedytes out of core buildings.
- Reduced recruitment cost and upkeep for Briton units - Berfelawyr, Rherel, and Campwyr (reduced recruitment time as well).
- Reduced recruitment cost and upkeep for multiple Frankish and Germanic units.
- Added missing family tree portraits (for wife and children) for Roman faction.
- Added missing functional family trees for all named characters for factions - Romans, Franks, Jutes and Ynis Manaw.
- Reduced volume by half for city click sounds (Lanjane).
- Tweaked hidden resource placement for various regions (Lanjane).

Update: 15 Nov, 2023 @ 12:03pm

Minor savegame compatible update
- Fixed missing rivers on campaign map (thanks Makanyane)
- Smoothed sea coastline (thanks Makanyane)
- Fixed wrong texture assigned for Romans for Gallic Cavalry and their horses
- Deleted redundant files
- Added new music for Gaelic prebattle and winter season
- Fixed missing unit cards for angonas2, angonas3 and Armored Foederati Spearmen for rebels

Update: 15 Nov, 2023 @ 8:33am

- Fixed issue with white grass showing during summer season in high elevation battlefield terrains (descr_terrain and regenerated map.rwm)

Update: 14 Nov, 2023 @ 4:37am

- Fixed issues with changes from prior mod update not making it to the workshop
- Fixed missing unit cards for units angonas1 and naval pirates
- Made a change in strat map to reduce core building level for settlements in regions Lexovi, Cenomani, and Esuvii (Gaul)
- Fixed romans and franks long victory message not appearing
- Fixed an issue with stone walls not appearing in strat map for barbarian culture

Update: 12 Nov, 2023 @ 10:04pm

Minor savegame compatible update
- Replaced army drag model on stratmap with generic draconarius model
- Deleted redundant files to reduce the mod size
- Thinner campaign map region borders
- Fixed Archery Range wrong settlement level in EDB (Now Large Town)
- Moved large Open Sewers one tier earlier (to Large City)
- Composite Bowmen moved one tier earlier
- Wudewasa (elite forester longbowmen) added to last tier Archery instead of temple
- Ancillaries Anchorite and Anchoress no longer exclude each other
- Changed color for Jutes from blue to Green to match the faction emblem
- Fixed wrong settlement level assigned to Proconsuls Palace in EDB (now City)
- Unlocked Frankish Heerbann in the barracks at tier 3
- Lowered some overly high building prices
- Adjusted sizes of a few elite units to avoid them getting swarmed in melee

Update: 11 Nov, 2023 @ 6:23pm

Minor savegame compatible update
- Fixed minor crash
- Doubled the missiles for Angon unit (spear throwers)
- Fixed wrong settlement level and wrong bonus for 1st level Sewers building

Update: 11 Nov, 2023 @ 3:38pm

Minor savegame compatible update
- Implemented cavalry unit for Romani, Equites Stablesiani, available in Gaul
- Implemented Pedites Romani (Romanized Infantry) for Franks
- Implemented multiple new officers
- Minor balancing adjustments
- Fixed crash for Franks caused by wrong music file reference (stratmap summer)
- Fixed wrong descr_formations_ai reference causing broken formation (AI forming single line) in some situations

Update: 11 Nov, 2023 @ 2:35am

Minor savegame compatible update
- Unlocked many missing units for Frankish recruitment
- Necessary adjustments for Frankish balance
- Fixed few wrong horse texture references for Franks
- Implemented new local industry buildings: Pottery, Wine, Glass, Fish Trade using awesome Joar's icons
- Replaced unique pre-built remnants of Roman Aqueducts with more unique looking Joar's Aqueduct icon
- Fixed missing building construction icons for Hill of Tara, Abbey and Hermitage (Picts)