Total War: ROME REMASTERED

Total War: ROME REMASTERED

Arthurian Total War
Showing 21-30 of 34 entries
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Update: 10 Nov, 2023 @ 7:12pm

Minor savegame compatible update
- Fixed wrong reference to one of germanic music tracks
- Fixed too high cost for some buildings (>20000) to avoid RR log errors

Update: 10 Nov, 2023 @ 4:46pm

- Implemented soundtrack for Germanic culture (~76 new tracks)
- Fixed a few typos in EDU causing broken/wrong unit stats and prices
- Re-rendered some UI cards
- Improved looks of generic archer (saethwre2)
- A few minor balance adjustments for unit sizes and stats for too small units
- Rebalanced costs and prices for too expensive units that had price over 10000
- Lowered the price and upkeep for Francisca Heerbann
- Changed tooltip for Angles, Jutes and Saxons in campaign selection menu to keep both native and common names

Update: 9 Nov, 2023 @ 10:07pm

- Tweaked variuos unit stats and prices
- Implemented new building, Fishery
- Implemented new building, Mead and Bear Industry line (Mead Hall, Bearmaker, Bear Industry)
- Implemented new merchant model (currently rebels only)
- Implemented soundtrack for Gaelic, Pictish and Briton cultures (currently the same music)
- Made religions with zero influence not visible in the religion details (better immersion)
- Removed vanilla epithets for better immersion
- Removed effect from Disinherited trait and hide the trait (quality of life for free choosing heirs)
- Fixed bug with roman music, some roman music files were .mp3 instead of .opus
- Added british merchant (only used by rebels now)

Update: 9 Nov, 2023 @ 11:20am

- Fixed model issues for Duguthas, Ludocingatae, Audheran, Curadha
- Fixed missing texture for rebel general
- Implemented Duguthas officer from restored unused ATW materials
- Tweaked loading bar again
- Tweaked variuos unit stats all over the board

Update: 9 Nov, 2023 @ 5:29am

Changes in v1.2.0
-----------------

- Balancing: Rebalanced unit stats (by Skynet Bunker)
- Balancing: lowered extreme prices for Boats and Longboats
- Balancing: Removed extra experience bonus provided for fresh recruits in the mod by default
- Balancing: Added javelins to most Roman units
- Improved the unit icons and info pictures for the Roman units
- Replaced roman artillery crew
- Improved the models and textures of most Roman units
- Implemented visual tweaks for campaign trees, camera, lighting and sea (by Kirsi)
- Implemented movement range color transparency tweak (by Lanjane)
- Unlocked Pedites Romani, Comitatenses Iuniores and Legio Britannica for Romans
- Unlocked construction of Boats and Longboats for Romans
- Fixed missing construction of early tier ships in later tier shipyards
- Fixed missing battle model for Pictish lesser general
- Deleted redundant backup files to reduce mod size
- Unique model for Arthur on stratmap
- Improved Saethwyr model
- Reorganized DMB and EDU, got rid of unused references
- Implemented awesome Lighter Rain minimod by ZipperZbieracz
- Implemented more than 200 new battle sounds for weapon hits (swords, arrows and javelins)
- Implemented some sounds from epiccaesarlol's soundmod
- Implemented new sounds for crossbows (from Medieval 1 TW)
- Implemented new sounds for selecting a city in campaign
- Implemented some of Brytenwalda battle sounds
- Fixed model issues with Francisca Heerbann, Pictish standard, Fennacuradha, Arras and Deaisbard
- Added unique roman soundtrack
- Added placeholder PBRs for stratmap resources to get rid of buggy lighting for them
- Implemented missing campaign faction selection maps for Romani and Franks
- Implemented Barbarian Empires selection markers for units in battle
- Changed color for rebel roman flag symbols from yellow to grey for better readability in campaign
- Implemented large battle UI info minimod by Feral
- Unlocked ranged buildings for all factions. Changed recruiting of artillery units from core buildings to ranged buildings.
- Added AOR recruitment for Pedites Romani and Legio Britannica units for Romans

Update: 10 Oct, 2023 @ 1:18pm

-Added splash screen and made some cosmetic changes to the loading screen.

Update: 2 Oct, 2023 @ 6:53am

Changes in v1.1.6
-----------------

- Fixed Quick Battle (added descr_quick_battle_locations.txt).
- Attached "teulu2" bodyguard unit to Rheged named character "Elidyr Rheged" in descr_strat.
- Renamed "Limitanei" unit to "Spear Auxilia".
- Fixed issue with Spear Auxilia (formerly Limitanei) unit having incorrect fs_javelinman skeleton in DMB.
- Renamed "Foederati Spearman" unit to "Foederati Infantry".
- Overhauled the recruitment system for the Roman faction by introducing Barracks buildings. Some units can only be recruited through Barracks buildings, while some basic units (Miles, Spear Auxilia, etc.) can still be recruited straight out of Core Government buildings. For example, Foederati Infantry and Comitatenses can only be recruited now via Barracks. As part of this, added some new units. See details below:
- Added Foederati Spearman unit, recruitable via Barracks.
- Added Foederati Swordsman unit, recruitable via Barracks.
- Added Foederati Foot Nobles unit, recruitable via Barracks.
- Added Foederati Heavy Warband unit, recruitable via Barracks.
- Added Milites Stationarii (Coastal Levies) unit, recruitable via Barracks.
- Added Sagittarii (Western Archers) unit, recruitable via Core Government Buildings.

Update: 19 Sep, 2023 @ 9:14am

Changes in v1.1.5
-----------------

- Fixed issue with fort placement causing CTDs -> Reverted to Vanilla BI descr_settlement_plan file using new fort definitions.
- Reverted fort construction cost to 500 for all cultures (descr_cultures).

Update: 18 Sep, 2023 @ 1:32pm

Changes in v1.1.4
-----------------

- Disabled fort construction (Set fort build cost to $500,000) since there's an issue with fort placement causing CTDs. I will revert this back once I figure out what the issue is with forts.

Update: 17 Sep, 2023 @ 11:02am

Changes in v1.1.3
-----------------

- Fixed issue with "comitatenses" unit (heavy infantry) being recruited as a generals unit for the Romans faction.
- Made "teulu3" unit the generals unit for the Romans faction.
- Changed comitatenses recruitment time to 2 turns.
- Changed unit cards for foederati spearmen.
- Fixed issue with "antrustions" unit (frankish heavy cavalry) being recruited as a generals unit for the Franks faction.