Fraymakers

Fraymakers

SSF2 Donkey Kong
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Update: 25 Jul @ 11:32pm

V1.2.03
[+] Down Tilt's trip should no longer break
[-] Shieldbreak's bounce is now invincible
[?] Powershields no longer take shield damage, shield regen speed decreased (0.5 -> 0.4)

Update: 25 Jul @ 6:34pm

V1.2.02
[-] Down Tilt's trip no longer forces opponents into a neutral getup
[-] Aerial Up Special's multihits now have an increased SDI multiplier (1.1x)
[?] Aerial Down Special range increased, second hit's arm is now a sourspot, hurtboxes tightened

Update: 25 Jul @ 3:29am

V1.2.01
[?] Reverted New Neutral Special SFX
[?] Aerial Down Special's 2nd slap now plays a spike sound when hitting opponents at or above 120 damage

Update: 24 Jul @ 6:15pm

V1.2
[?] Added Smash 4 SFX to Neutral Special
[!] Added Aerial Down Special

Update: 2 Jul @ 12:29pm

V1.16.24
[+] Forward Air knockback increased (Fist Base: 45 -> 46, Fist Growth: 60 -> 65, Arm Base: 42 -> 46, Arm Growth: 58 -> 65)
[?] Refined Screen and Star KOs

Update: 2 Jun @ 5:15pm

V1.16.23
[?] Down Tilt can now trip (40% chance)

Update: 14 May @ 1:45pm

V1.16.22
[+] Forward Air startup decreased (23F -> 21F)
[?] Refined hud icons

Update: 11 May @ 10:53pm

V1.16.21
[?] Added stock icon and adjusted meter position

Update: 9 May @ 11:29pm

V1.16.2
[+] Dash Attack no longer has a capped speed in the air
--------[+] Aerial friction now temporarily drops until slowing back down, this carries over to jumps
--------[+] Now keeps its speed for much longer, initial speed increased (12 -> 13)
[-] Down Special Startup increased, angle changed (12F -> 16F, 100 -> 80)
[-] Down Special can no longer cancel before the second slap
[?] Dash Attack's on-hit speed bonus decreased (+25% -> +10%)

Update: 7 Apr @ 5:16pm

V1.16.1
[+] Heavy Landing lag decreased (30F -> 28F)
[+] Ledge Roll endlag decreased and travels further (29F -> 26F)
[+] Ledge Attack now gets extended and gains jump-cancel if it flies off a ledge
[?] Ledge Attack alignment adjusted