Fraymakers

Fraymakers

SSF2 Donkey Kong
Showing 31-40 of 62 entries
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Update: 10 Jun, 2024 @ 4:47pm

V1.15
[!] Added Final Smash - Arcade
[?] New costume: Magma

Update: 7 Jun, 2024 @ 7:52pm

V1.14.31 Hotfix
[?] Cargo now supports Tap-Jump
[?] Decreased the volume of the clank sound

Update: 7 Jun, 2024 @ 6:56pm

V1.14.3
[+] Grounded Up Special endlag decreased (23F -> 21F)
[+] Up Special's first four multihits now do 2%
[-] Pummel damage decreased (3.5% -> 3%)
[-] Grounded Up Special's launcher active frames decreased (F75-F80 -> F75-F78)
[?] Added smears to Neutral Air and Up Special
[?] Neutral Air sprites realigned
[?] Up Special's multihit angle changed; BKB increased (65 -> 40; 50 -> 60)
[?] Crash slide off now goes to tumble instead of fall
[?] DK's shield getting hit while he's pulling it up now plays a clank sound

Update: 3 Jun, 2024 @ 4:12pm

V1.14.2
[+] Neutral Air endlag decreased (18F -> 16F)
[+] Up Air range increased
[?] Cargo release no longer does damage (Ultimate Parity -> SSF2 Parity)
[?] Gravity decreased (0.64 -> 0.635)
[?] Crash can now slide off ledges during its bounce (SSF2 Parity)
[?] Default aerial ECB foot raised (8 -> 10)
[?] Hurtbox refinements
[?] Added proper hurt_thrown rotations
[!] Added Pummel

Update: 2 Jun, 2024 @ 9:46pm

V1.14.1
[+] Up Tilt KBG increased (65 -> 68)
[+] Neutral Air hitboxes redone
[+] Neutral Special arm damage increased (18% -> 21% on full charge)
[+] Neutral Special charge is taken away later (F7 -> F9)
[+] Neutral Special sweetspot KBG increased (52 -> 55)
[-] Up Tilt hitboxes and hurtboxes refined; now has two sourspots based on timing (2nd & 3rd active frames: 9% & 100°, 4th & 5th active frames: 8% & 120°)
[-] Up Special launcher angle changed (65 -> 40; no longer links into itself)

Update: 18 May, 2024 @ 4:20pm

V1.14
[+] Back Air active frames increased; endlag decreased (6F -> 7F; 21F -> 20F)
[+] Neutral Special sweetspot BKB & KBG increased (38 -> 40; 40 -> 52)
[-] Forward Air hitboxes tightened, added an arm and smear sourspot
[-] Up Special's first multihit has been removed
[?] Size increased (2x -> 2.2x)
[?] Air Friction decreased (0.3 -> 0.1)
[?] Up Special's Initial hit is active sooner but has tightened hitboxes, and no hitbox on DK's front arm (F5-F7 -> F3-F7)
[?] Added smears

Update: 12 May, 2024 @ 5:02pm

V1.13.6
[+] Neutral Aerial no longer has a cooldown, startup & endlag increased (St: 5F -> 7F, End: 16F -> 18F)
[+] Back Air range increased
[+] Neutral special's transition to charge can now turn on its first and fourth frame (default nspec reverse is "tap backwards -> press special"; this makes it more accessible)
[+] Neutral Special startup decreased, added arm sourspot, fist is now stronger, all damages decreased by 1% (16F/18F -> 13F/15F)
[+] Aerial Neutral Special charge can now be jumped out of
[+] Side Special endlag decreased (19F -> 17F)
[+] Down Special endlag decreased (12F -> 9F)
[-] Forward Strong now has an arm sourspot, range decreased
[-] Side Special active frames decreased, range decreased (4 -> 2)
[-] Up Special goes less vertical distance and has less air acceleration (Speed range from 5.25 to 2 -> 4.5 to 2, Air Accel: 0.75 -> 0.675)
[-] Range decreased for Forward Tilt, Up Strong, Up Air, & Ledge Attack
[-] Movement speeds decreased (Dash: 9.25 -> 8.5, Run Cap: 8.25 -> 7.5, Air Accel: 0.7 -> 0.65)

Update: 26 Mar, 2024 @ 1:43pm

V1.13.5
[+] Up Strong startup decreased, range decreased, box refinements (17F -> 14F)
[+] Side Special BKB increased (20 -> 40)
[+] Up Special ground speed increased (4 -> 5)
[-] Movement speeds reduced (Dash: 9.5 -> 9.25, Run Cap: 8.5 -> 8.25, Air Cap: 6.5 -> 6)
[-] Jab 2 range decreased, angle changed (75 -> 55)
[-] Forward tilt range decreased, hurtbox refinements
[-] Cargo Up Throw hitstun decreased (-1.1 -> -1)
[-] Up Special has some adjustments to make it closer to SSF2's (Hitboxes better relfect visuals, stronger inital hit, multihits and launcher are worse, less height gain; More punishable, overall nerf)
[?] Speeds changed (Gravity: 0.61 -> 0.64, Friction: 0.7 -> 0.75, Jump: 14.6 -> 15, Terminal: 11 -> 12, Fastfall: 14 -> 16)
[?] Up Air angle changed (90 -> 80)
[?] Side Special now only haults vertical speed, startup increased (14F -> 17F)
[?] Pressing Shield on intro swaps voices to Melee, Grab for ones from his Wii appearances
[?] Palette changes

Update: 16 Mar, 2024 @ 1:47am

V1.13.01 Hotfix
[?] Fixed charge smoke not appearing properly on hurt_light_low

Update: 16 Mar, 2024 @ 12:24am

V1.13
--- General ---
[+] Freefall ledge grab box size increased
[-] Airdash speeds decreased (Initial: 10 -> 8, Cap: 11 -> 9)
[-] Run Speeds decreased (Dash: 10 -> 9.5, Cap: 9 -> 8.5)
[?] Idle sprites have been refined, New original sprites for crouch and freefall
[?] Roll speeds changed (Tech Start: F7 -> F5, Dodge & Getup Start: F2 -> F5)
[?] Air drift now causes slight tilt
[?] Charge smoke now follows DK's head
[?] Animation and vfx adjustments
[?] New costume & costume adjustments
[!] Airdash replaced with Airdodge (INT: F4-F22, Endlag: 26F)

--- Normals ---
[+] Cargo movement speed increased (4 -> 4.5)
[+] Cargo release lag decreased (24F -> 16F)
[-] Up Air endlag increased; new original sprite added (24F -> 28F)
[-] Back Air endlag increased; has three new original sprites & hurtbox refinements (19F -> 21F)
[?] New original sprite for Neutral Air & hurtbox refinements
[?] Forward Air has one new original sprite
[?] Ledge attack can now send backwards
[?] Grab range adjusted
[?] Cargo release damaged changed (Opponent: 4% -> Self & Opponent: 10%)

--- Specials ---
[+] Neutral Special charge startup decreased (9F -> 8F)
[+] Neutral Special jankbox KBG increased (30 -> 40)
[+] Neutral Special's punch now starts on frame 7 when activated while charging
[+] Up Special aerial speed cap increased (7 -> 7.5)
[+] Aerial Up Special Y speed conservation increased (125% -> 130%)
[-] Aerial Up Special gains less height (Speed range from: 5.5 to 2.5 -> 5.25 to 2)
[?] Neutral Special has an added 0.8 sprite & hurtbox refinements
[?] Neutral Special now has extra shield push on full charge
[?] Neutral Special charge damage calculations moved (F4 -> F7; B-Reverse is still F4)
[?] Up Special starts spinning faster; inital hit active frames decreased (4F -> 3F)