Fraymakers

Fraymakers

SSF2 Donkey Kong
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Update: 3 Dec, 2023 @ 1:46pm

V1.06
[+] Down Special range increased
[-] UTilt endlag increased (20F -> 22F)
[?] Side Special startup decreased (16F -> 14F); Less air stall
[?] Hurtbox refinements
[?] Animation Adjustments

Update: 13 Nov, 2023 @ 12:01am

V1.05
[+] Up Special's initial hit is now on both arms
[+] Up Special's initial hit range increased
[-] Getup attack active frames reduced (9F -> 6F)
[-] Weight reduced (125 -> 114)
[-] Side Special can no longer bury crashed opponents, and no longer puts shielding opponents in extended shield stun
[?] Future proofed VFX
[?] VFX adjustments
[?] Hurtbox refinements

Update: 15 Oct, 2023 @ 12:48pm

V1.04.2 Hotfix
[+] Forward Air early hit KBG increased (55 -> 60)
[?] Forward Air early hit angle changed (45 -> 35)
[?] Forward Air hitboxes adjusted
[?] Back Air sweetspot angle changed (45 -> 40)
[?] Hurtbox refinements
[?] Animation Adjustments

Update: 13 Oct, 2023 @ 7:09pm

V1.04.1 Hotfix
[?] Animations Adjustments

Update: 7 Oct, 2023 @ 5:35pm

V1.04 "Trade Offer: Hella Nerfs For Cool Visual Stuff"
[+] Jab 1 range increased
[+] Forward Strong's clap now deletes projectiles
[-] Jab 1 endlag increased (17F -> 22F)
[-] Jab 2 active frames decreased (6 -> 4)
[-] Down Special 1 & 2 active frames decreased (6 -> 4)
[-] Grab active frames decreased (4 -> 2)
[-] Down Air active frames decreased (4 -> 2)
[-] Down Air endlag increased (15F -> 20F)
[-] Up Tilt active frames decreased (8 -> 4)
[-] Up Tilt endlag increased (19F -> 20F)
[-] Forward Tilt active frames decreased (6 -> 3)
[-] Forward Tilt endlag increased (18F -> 21F)
[-] Down Tilt active frames decreased (6 -> 3)
[-] Down Tilt endlag increased (14F -> 17F)
[?] Hurtbox refinements
[?] Animation adjustments
[?] Parrying a projectile now plays a clank sound
[?] Costume Reworks: Melee Blue -> Jeans, Lood -> DKC4 Bootleg
[?] Costume Adjustments

Update: 3 Oct, 2023 @ 10:36pm

V1.03.3 Hotfix
[+] Crash Attack now hits twice
[+] Grab range increased
[?] Fixed ledge attack not moving
[?] Animation adjustments

Update: 3 Oct, 2023 @ 8:54pm

V1.03.2 Hotfix
[+] Dash Attack now gains a 25% speed boost on-hit
[+] Dash Attack active frames increased (6 -> 8, F8-13 -> F8-15)
[+] Dash Attack can now Jump-Cancel if it leaves the ground during startup
[+] Dash Attack's speed boost now lasts for one extra frame (F8-9 -> F5-7)
[?] Fixed potential desync
[?] Hurtbox refinements
[?] Dash Attack's speed boost is now applied earlier

Update: 1 Oct, 2023 @ 7:00pm

V1.03.1 Hotfix
[?] Grounded Up Special can no longer be fast-falled

Update: 1 Oct, 2023 @ 4:40pm

V1.03 "Polish Patch"
[+] Down Special range increased
[+] Dash Attack's speed duration increased (1F -> 2F)
[-] Aerial Up Special's arm hurtboxes come out sooner (F50 -> F44)
[-] Grab range reduced
[-] Grab endlag increased (20F -> 24F)
[-] Dash Attack range reduced
[-] Dash Attack endlag increased (21F -> 25F)
[-] Down Throw endlag increased (15F -> 19F)
[-] Back Throw endlag increased (13F -> 15F)
[-] Up Throw endlag increased (18F -> 22F)
[-] Weight decreased (140 -> 125)
[?] Down Tilt angle changed (50 -> 45)
[?] Down Throw BKB increased (50 -> 60)
[?] Up Throw KBG decreased (60 -> 50)
[?] Forward Air range adjusted
[?] Audio adjustments
[?] Animation adjustments
[?] Hurtbox refinements
[?] New Costume: Melee Blue

Update: 27 Sep, 2023 @ 6:43pm

V1.02
[+] Up Special's launcher KBG increased (65 -> 80)
[-] Grounded Up Special endlag increased (24F -> 32F)
[-] Cargo Release endlag increased (16F -> 24F)
[?] Up Special's launcher angle changed (50 -> 45)
[?] New Costume: Min Min
[?] Costume Adjustments