Fraymakers

Fraymakers

SSF2 Donkey Kong
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Update: 23 Jul, 2024 @ 7:28pm

1.15.41
[-] Up Tilt active frames decreased (5F -> 4F)
[-] Dash Attack range decreased; speed boost is now capped when mid-air (20F -> 22F)
[-] Neutral Air range decreased
[-] Forward Air autocancel moved later (F41 -> F45)
[-] Back Air range decreased; endlag increased; autocancel moved later (20F -> 22F; F22 -> F33)
[-] Up Air landing lag increased (9F -> 12F)
[-] Down Air sweetspot range decreased; landing lag increased; autocancel moved later (18F -> 20F; F35 -> F39)
[-] Neutral Special startup increased; full charge armor length decreased (13F -> 15F; 9F -> 8F)
[-] Aerial Side Special no longer has armor
[-] Side Special endlag increased (18F -> 19F)
[-] Down Special range decreased; active frames decreased; endlag increased (6F -> 4F; 9F -> 12F)
[-] Grab range decreased
[-] Cargo Up Throw endlag increased (15F -> 17F)

Update: 23 Jul, 2024 @ 2:18pm

V1.15.4
[+] Neutral Special fist and arm hit BKB increased; arm hit KBG increased and angle lowered (40 -> 45; 45 -> 50, 60 -> 50)
[+] Fixed double jumps not being refreshed when a landed Neutral Special is interrupted
[+] Fixed ledge attack's shield-push not working
[+] Grab startup decreased (8F -> 7F)
[-] Down Air now has a sourspot
[-] Fixed Neutral Special being able to move on the ground
[-] Cargo Throw's base hold time decreased (80F -> 60F)
[?] Jab 2's input window has been shortened; Animation adjusted (F9-26 -> F9-19)
[?] Landing in cargo now plays the correct sound
[?] Armoring non-flinching attacks should no longer play a sound
[?] Hurtbox refinements
[?] Grab and Side Special animations adjusted

Update: 10 Jul, 2024 @ 4:47pm

V1.15.3 "Lower Damage"
[+] Dash attack active frames increased; endlag decreased (6F -> 9F; 23F -> 20F)
[+] Forward Strong startup & endlag decreased (19F -> 17F; 31F -> 29F)
[+] Forward Strong now has partial arm & hand intangability during F17-F21
[+] Side Special's bury lasts longer (60F -> 65F)
[-] Side Special's bury hitstun decreased (-1 -> 1)
[?} Side Special's bury hitstop nudge multiplier removed
[?] Hurtbox refinements

[-- Damage Lowered --]
Jab 2 (6% -> 5%)
Dash Attack (11% -> 9%)
Up Tilt (1st Frame: 11% -> 10%)
Down Tilt (10% -> 9%)
Forward Strong (Sweet: 20% -> 18%, Sour: 16% -> 14%)
Up Strong: (18% -> 17%)
Down Strong: (17% -> 15%)
Neutral Air: (Sweet: 11% -> 9%, Sour: 8% -> 7%)
Forward Air: (Early: 16% -> 14%, Spike: 15% -> 13%, Sour: 13% -> 11%)
Back Air: (Sweet: 13% -> 11%)
Up Air: (13% -> 11%)
Down Air: (16% -> 13%)
Side Special: (10% -> 9%)
Up Special: (Initial: 14% -> 11%)
Down Special: (11% -> 9%)
Cargo Forward Throw: (8% -> 7%)
Back Throw: (11% -> 10%)
Up Throw: (9% -> 8%)
Cargo Up Throw: (8% -> 7%)
Ledge Attack: (8% -> 7%)
Crash Attack: (8% -> 6%)

Update: 2 Jul, 2024 @ 9:32pm

V1.15.22
[+] Up Tilt range increased
[?] Shadow Armor alt no longer has permanent after-images

Update: 27 Jun, 2024 @ 3:51pm

V1.15.21 Hotfix
[?] Fixed the armor tint on fully charged Neutral Special staying when landing on the first armor frame

Update: 27 Jun, 2024 @ 1:12pm

V1.15.2
[-] Neutral Special's shoulder hit size decreased
[-] Grounded Up Special's air speed cap decreased (7.5 -> 4; SSF2 Parity)
[-] Aerial Up Special's air speed cap decreased (7.5 -> 7.25)
[-] Up Special's initial hit hitstop decreased (-1 -> 15)
[?] Hurt Medium and Heavy now have a unique ECB and have been realigned
[?] Grounded Side Special will no longer immediately stop if done out of a run, and now has slideoff (Brawl Parity)
[?] Gravity & Friction decreased (G: 0.635 -> 0.63; F: 0.75 -> 0.7)
[?] A sound is now played when armoring a hit
[?] Armor frames now have an orange tint
[?] Neutral Special's charge now has a flashing yellow tint (SSF2 Parity)
[?] Misc SFX adjustments (Brawl Parity)

Update: 21 Jun, 2024 @ 10:51am

V1.15.11
[+] Jab, Side Special, & Grab range increased
[+] Down Air range increased
[+] Neutral Special arm hit KBG increased (40 -> 45)
[+] Aerial Up Special now spins longer (4.5 rotations -> 5.5; parity with Grounded)
[+] Ledgegrabbox size increased
[?] Jab 1 is now immovable
[?] Down Strong now has two new sprites (One active, one endlag; frame data is unchanged)
[?] Neutral Special full charge shield-push increased (7 -> 9)
[?] Ledge Attack now has extra shield-push and bounces away from them
[?] Ledge Attack angle changed (40 -> 30)
[?] New Palette: Himalayan Salt
[?] Intro's Barrel is now mapped

Update: 18 Jun, 2024 @ 10:23am

V1.15.1
-- Jab --
[+] Jab 1 endlag decreased (22F -> 19F)
[-] Jab 2 active frames decreased (6 -> 4)
[?] Jab 1 angle changed (100 -> 55)
[?] Jab 1 now has slideoff (SSF2 Parity)
[?] Jab 1 & 2 hitboxes tightened

-- Forward Tilt --
[+] Range increased (Smear Hitboxes)
[-] Startup increased (6F -> 8F)
[-] Endlag increased (21F -> 23F)
[-] Arm hurtbox extended

-- Up Tilt --
[-] Endlag increased (21F -> 24F)
[?] Sweetspot angle changed (80 -> 90)
[?] Can now reverse hit (Late hit angles changed to accomadate this (100 -> 75, 120 -> 60)
[?] Animation adjusted

-- Down Tilt --
[-] Range decreased
[-] Arm hurtbox extended

-- Dash Attack --
[+] Endlag decreased (25F -> 23F)
[-] Active frames decreased (8 -> 6)
[-] Range decreased
[?] Hurtbox refinements

-- Up Strong --
[+] Now has forearm intangability on release (F13-F18)
[-] active frames decreased (5 -> 4)

-- Down Strong --
[?] Active frames and range adjusted

-- Neutral Air --
[+] Autocancel moved backward (F35 -> F34)
[-] Startup increased (7F -> 8F)
[-] Endlag increased (16F -> 20F)

-- Forward Air --
[-] Range decreased
[?] Can now reverse hit
[?] Box refinements
[?] Sweetspot angle changed (270 -> 285)


-- Back Air --
[-] Range decreased
[?] Extends longer during the first two active frames (10%, 5% -> 20%, 10%)

-- Up Air --
[?] Sprites realigned

-- Down Air --
[-] Range decreased
[?] Sprites realigned

-- Getup Attack --
[-] No longer links the first hit into the second
[?] Range adjusted

-- Ledge Attack --
[-] Endlag increased (15F -> 19F)
[?] Animation adjusted

-- Grab --
[-] Startup increased (6F -> 8F)

-- Misc. --
[+] Land light shortened (6F -> 4F)
[+] Run Turn shortened (12F -> 10F)
[+] Run hurtboxes tightened
[?] Ledge Jump now moves the same amount forward as Ledge Climb
[?] Jump has been realigned and has a new transition sprite
[?] Tumble pivot position adjusted
[?] Added 7 New Miiverse Posts
[?] Some palettes now have unique girder colors
[?] New palette: Shadow Armor

Update: 10 Jun, 2024 @ 11:04pm

V1.15.02 Hotfix
[?] Fixed charge smoke on Arcade animations

Update: 10 Jun, 2024 @ 7:53pm

V1.15.01 Hotfix
[+] Arcade barrels are now unshieldable, KBG increased; Angle lowered (50 -> 60; 45 -> 40)
[?] Arcade barrels can now send backwards
[?] Grounded Up Special gravity multiplier increased (0.4 -> 0.6)