Fraymakers

Fraymakers

SSF2 Donkey Kong
Showing 41-50 of 62 entries
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Update: 28 Jan, 2024 @ 4:39pm

1.12.31 "Hotfix Hotfix"
[?] Hurtbox refinements (Stand, Walk, Jump Squat, Crouch, Ledge Hang, Ledge Roll, Emote, Jab 1 & 2, Forward Tilt, Up Tilt, All Strongs, Up Air, Down Air, Neutral Special)

Update: 28 Jan, 2024 @ 11:34am

1.12.3 "Hotfix"
[?] Aerial Up Special can no longer land during its start, no longer has his Y speed set if his current Y speed is higher, and now has 1.25x Y speed conservation 💅
[?] Aerial Up Special ledge grab box size increased
[?] Added extra SSF2 0.8 sprites for UAir and DAir, range, frame data, and hurtboxes may have been effected

Update: 27 Jan, 2024 @ 7:52pm

1.12.2 "Sorry Forgot More Stuff 😒"
[-] Grab range decreased
[?] Up Special's multihit angle changed (115 -> 65)
[?] Aerial Up Special now decelerates near its end; goes 1 pixel higher than before
[?] Ledge Attack can now slide of ledges; this is a thing in SSF2 I thought I included awhile ago
[?] After-Images now follow sprite rotation
[?] Removed a costume, added five costumes, costume adjustments

Update: 21 Jan, 2024 @ 1:08pm

1.12.1 "Forgot the Community Stuff"
[?] Added G&W Ball and Miiverse Posts

Update: 20 Jan, 2024 @ 5:22pm

1.12 "CPU and Bury Goodie"
[+] Side Special now (mostly) buries on cross-up
[+] Now uses Gaming's improved CPU template with adjustments

Update: 9 Jan, 2024 @ 4:18pm

V1.11
[+] Dash Attack speed duration increased (3F -> 4F)
[+] Forward Air startup decreased (27F -> 23F; 💅)
[-] Dash Attack speed reduced (14 -> 12)
[-] Neutral air now has a 15 frame cooldown; stops non-landing nair chains while keeping proper strings
[?] Side Special now can bury opponents in shield_out

Update: 31 Dec, 2023 @ 10:38pm

V1.1 "New Year's Cool Stuff"
[-] Neutral Air landing lag increased (9F -> 12F)
[-] Neutral Air autocancel window decreased (F32 -> F33)
[?] Neutral Air Sweetspot KBG increased (55 -> 60)
[?] Spikes now play a meteor sound after certain percents (60% for FAir and DAir, 150% for Side-B)
[?] Neutral Special now plays a funny sound when hitting full charge sweetspot above 150%
[?] Dash Attack now has after images when rolling off a ledge, these after images get extended when jump-canceling.

Update: 28 Dec, 2023 @ 10:59pm

V1.09 "Polish Patch"
[+] Jab 1 shield stun increased (x1 -> x5; can no longer be punished out of shield between jabs)
[+] Forward Tilt active frames increased (3 -> 5; F9 -> F7; this new early hitbox is very small, and slightly stronger than normal)
[+] Up Tilt active frames increased (4 -> 5; DK's hand landing now has a small hitbox for one frame)
[+] Aerials now have autocancel
[+] Up Special's initial hit active frames increased (2 -> 4)
[?] Neutral Special's charge no longer gets interrupted on landing
[?] Hurtbox, Animation, VFX improvements

Update: 15 Dec, 2023 @ 10:19pm

V1.08 "Probably Fine"
[+] Down Tilt active frames increased (3 -> 6)
[+] Down Tilt endlag decreased (17F -> 15F)
[+] Forward Strong active frames increased (3 -> 4)
[+] Down Strong range increased
[+] Forward Air endlag decreased (22F -> 20F)
[+] Forward Air sourspot range increased
[+] Back Air sourspot range increased
[+] Up Air endlag decreased (26F -> 24F)
[+] Up Air active frames increased (3 -> 6)
[+] Down Air landing lag decreased (20F -> 18F)
[+] Aerial Up Special launcher range increased
[+] Down Special active frames increased (4 -> 6)
[?] Down Special Range adjusted
[?] Hurtbox refinements
[?] Animation adjustments
[?] VFX tweaks
[?] Added the rest of the Classic Alts (Red, Green, Yellow, Purple, Pink)
[?] Added SSF2's KO explosion sfx

Update: 6 Dec, 2023 @ 10:43pm

V1.07
[+] FTilt BKB increased (50 -> 60)
[+] Up Strong range increased
[+] Neutral Special sweetspot BKB increased (30 -> 35)
[+] Neutral Special sweetspot KBG increased (45 -> 46)
[+] Aerial Up Special goes 20% higher
[-] FTilt KBG decreased (75 -> 70)
[-] Ledge attack's speed is now halved on shield hit
[?] Nautral Special sweetspot angle changed (45 -> 40)
[?] Added landing sound on DAir
[?] Hurtbox refinements
[?] Animation Adjustments
[?] Slight AI Tweaks