Fraymakers

Fraymakers

SSF2 Donkey Kong
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Update: 1 Feb @ 7:49pm

V1.16.04 "Meter"
[+] Neutral Special's Punch now boosts horizontal speed when fully charged
[!] Added a meter for Neutral Special's Charge

Update: 16 Dec, 2024 @ 11:14pm

V1.16.03
[+] Neutral Air now autocancels on the first four frames of startup
[?] Charge smoke generates more often and is more properly placed
[?] Hurtbox refinements
[AI+] Now has SSF2 (Increased) damage and some miscellaneous buffs
[AI?] Fixed an error, may be sightly more aggressive

Update: 1 Dec, 2024 @ 3:51pm

V1.16.02 "Shield Adjustments"
[-] Shield recharge cooldown lasts longer and recharge rate decreased (12F -> 16F, 0.75 -> 0.5)
[?] Shield VFX size decreased by 25%

Update: 1 Dec, 2024 @ 1:24pm

V1.16.01 "Hotfix"
[+] Parry now reaches behind DK

Update: 1 Dec, 2024 @ 1:12pm

V1.16
[+] Up Strong can now destroy projectiles (lol)
[+] Neutral Air range increased
[-] Forward Air's early and arm hit angle changed (35 -> 40)
[-] Fixed punch charge being kept if the move is interrupted on startup
[-] Aerial Up Special's Y speed conservation decreased (1.25 -> 1.15)
[-] Ledge Attack can no longer reverse hit, range decreased
[?] Dash Attack knockback changed (BKB: 50 -> 65, KBG: 65 -> 40)
[?] Neutral Air Sweet:Sour ratio changed (2:14 -> 4:12)
[?] Back Air can no longer reverse hit, leg is no longer a sourspot during the first active frames
[?] Up Special's initial hit and multihit angle changed (40 -> 50)
[?] Aerial Up Special's air acceleration bonus removed, max air speed increased (6.5 -> 6.75)
[?] Down Special knockback changed (BKB: 65 -> 75, KBG: 35 -> 25)
[?] Hurtbox refinements and sound adjustments
[!] The default Fray shield has been replaced with a Smash shield, parry mechanics unchanged
[!] Added star and screen KOs

Update: 26 Oct, 2024 @ 6:43pm

V1.15.6
[-] Forward Air endlag increased (20F -> 22F)
[-] Down Air and Neutral Special's shoulder hit no longer have extra shieldstun
[?] Side Special's fake bury swapped out for Fray's own - the SSF2 dirt pile will return eventually!
[-] Base bury time decreased (65F -> 40F)
[+] Bury time now scales with opponent damage (+1F every 2%)
[-] Hits now immediately release the opponent regardless of if there's bury time left
[+] Opponents in crash can now be buried
[+] Down Special can now hit buried opponents
[-] Grounded Up Special max air speed decreased (4 -> 2)
[-] Aerial Up Special Y speed conservation decreased (1.25 -> 1.15)
[-] Aerial Up Special height gain decreased (Speed range from: 4.75 to 0.5 -> 4.5 to 0.5)
[+] Down Special range increased
[?] All custom armor shaders removed
[?] Minor screenshake adjustments

Update: 15 Oct, 2024 @ 6:56pm

V1.15.53
[+] Airdodge Endlag decreased (26F -> 22F)
[-] Up Special's initial hit active frames decreased (5F -> 4F)
[-] Aerial Up Special's max air speed decreased (7.25 -> 6.5)
[-] Airdodge landing lag increased (8F -> 10F)
[-] Aerial speed acceleration decreased (Base: 0.6 -> 0.5, Aerial Up Special: 0.625 -> 0.55)

Update: 10 Oct, 2024 @ 7:42am

V1.15.52
[-] Aerial Up Special multihit range decreased
[-] Aerial Up Special arm hurtboxes are no longer absent for its first spin
[?] Fixes for Cargo fake releasing when interrupted, air-walking, and double KOs
[?] Hurtbox refinements

Update: 5 Sep, 2024 @ 1:18pm

V1.15.51
[-] Up Special's aerial speed acceleration decreased (0.675 -> 0.625)
[?] Cargo's back hand should no longer get frozen if the animation is interrupted
[?] Throws are now opted out of the armor tint

Update: 4 Aug, 2024 @ 8:56pm

V1.15.5
[+] Jab 1's fist now pulls in
[+] Grab range increased
[-] Forward Tilt range decreased
[-] Up Tilt range decreased
[-] Aerial Acceleration decreased (0.65 -> 0.6)
[-] Aerial Friction increased (0.1 -> 0.2)
[-] Throws' invincibility swapped out with armor
[?] Up Throw BKB increased (60 -> 70)
[?] Up Throw startup increased (10F -> 11F)
[?] Down Throw startup decreased (19F -> 17F)
[?] Added cargo's back hand sprites
[?] Hurtbox Refinements
[?] New Palette: DK94
[?] Re-introduced Gaming's AI (With slight enhancements)