Crusader Kings III

Crusader Kings III

A New Sensible Family 3
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Update: 26 Sep, 2024 @ 6:15am

  • Updated the mod to the new DLC and latest patch.
  • Added localization files for other languages - they're in English, but that at least means if you load the mod using another language you'll get something other than the loc keys. If you're using a translation sub-mod, make sure you place it in a lower loading order than this one.

Update: 6 Aug, 2024 @ 2:39am

  • You can now add children for the player, both legitimate and bastards (for bastard children, you'll create a new mother as you do with siblings), in the main family menu.
  • You can select a different culture/faith for both of your parents. Note, however, that you cannot join the house of a parent of a different culture (different faith is fine). Both of your parents also cannot be of a different culture... if your father is a different culture, for instance, the option to change the culture for your mother will simply not appear.
  • The interface now remembers your settings whenever you discard a character, so if you create a new one you no longer have to go back and change all the settings all over again (unless you want to).
  • When attaching your player character to an existing dynasty, the code now takes into account whether you assigned them the Bastard of Legitimized Bastard trait in the character designer. Note, however, that if you assign Legitimized Bastard you might still be required to change to a Bastard if the dynasty requires it (the reverse is not true).
  • Created parents now have a chance of "reverse inheriting" an inheritable trait from the player character, and are far less likely to have any directly contradictory inheritable traits (like Pretty vs. Ugly).
  • Created siblings, spouses, and children (anyone with parents, in fact) now have the normal chance of inheriting traits from their parents during creation. The chance of being assigned these traits without inheritance, however, has been roughly halved (though you're still free to add one, as always - this just means characters are more likely to have two or more inheritable traits at start, if merited).
  • The validation of traits post-creation has been streamlined, so there's far less chance of a character having too many or too few.
  • At the outset of the event chain, two dead characters are created to become parents of any discarded characters - the game's dummy male/female characters are no longer used, as those had no culture/faith and caused the error log to fill up.
  • Fixed up a bunch of the tooltips to be more explicit about what's going to happen.

Update: 8 May, 2024 @ 4:15pm

Updated for the 1.12.5 patch.

Update: 21 Apr, 2024 @ 2:04am

This should fix the mothers appearing as age 0.

Update: 19 Apr, 2024 @ 11:40pm

  • The option for your father to be murdered has been updated so that the murderer makes sense (they're an adult who is the type of personality capable of performing such an act, or who has a good reason) and the option only appears in the first place if there's a valid murderer available.

Update: 9 Apr, 2024 @ 2:33pm

Updated for the 1.12.4 patch.

Update: 21 Mar, 2024 @ 10:13pm

Updated for the 1.12.3 patch.

Update: 7 Mar, 2024 @ 3:44pm

Updated for the 1.12.2.1 patch.

Update: 4 Mar, 2024 @ 4:22pm

Updated for patch 1.12.1.

Update: 9 Feb, 2024 @ 9:37pm

  • If you link yourself to an existing dynasty, and have the ability to create your missing parent, they are no longer restricted from themselves being linked to an existing dynasty.
  • Characters that are from outside your culture group (such as how you can do with created in-laws) now may be linked to existing dynasties of their own culture, instead of solely to those within your own culture group.
  • Fixed the tooltip on in-law creation which incorrectly showed the upper age range of your spouse.
  • Fixed a spouse created after making the in-laws showing culture/religion selection in the GUI.