Crusader Kings III

Crusader Kings III

A New Sensible Family 3
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Update: 31 Jan, 2024 @ 2:04am

  • Changed default game rule to be decision only - the Create Family character interactions are only available to the player if they specifically change the game rule to allow it.
  • Characters that are given illegal flaws will be immediately forgiven by their current liege.
  • Added some logic so that you can't give both a secret and the associated trait at the same time, and that the flaw traits only show as available when appropriate.
  • Added a quick fix so that using the "Special" category for trait modification while having the AGOT mod loaded caused the game to crash. It now works fine, and as an added bonus also offers the AGOT-specific lifestyle traits.
  • Fixed some minor loc bugs.

Update: 26 Jan, 2024 @ 4:43am

  • The once-per-dynasty limitation on the Reflect on Your Family decision is now once-per-house instead.
  • There are now two character interactions (you'll find them in the Uncommon, or right window, under the Personal category) called 'Create Family' and 'Create Random Family'. This first allows you to use the regular event chain to add parents and siblings to any courtier or landed ruler, so long as they or age 50 or below and have a dynasty. The second interaction has the characters created randomly, without your need to make selections, with 0 to 3 siblings created. Both of these are subject to the once-per-house limitation.
  • Added a game rule to either restrict players to solely using the decision, using that decision only within the first year, or even loosening restrictions and getting rid of the once-per-house limitation. There's also a game rule to completely disable ANSF, for multiplayer games where ANSF is included with other mods.

Update: 17 Jan, 2024 @ 9:30pm

  • Added a label to the new parameter button, so it's more noticeable.
  • Added the new parameter system to the "other parent" when creating a half-sibling.
  • Fixed a couple of minor bugs.

Update: 15 Jan, 2024 @ 9:29pm

Just fixing a couple of minor bugs I noticed too late.

Update: 15 Jan, 2024 @ 7:31pm

  • Added the ability to change sexuality and add flaw traits, secrets, and "special" traits (such as Monk/Nun, Shieldmaiden, etc.). Some of these (the flaw traits, in particular) you add at your own risk.
  • The parameter GUI for your spouse's parents or for a spouse without parents now allows you to set the culture/faith template without leaving that to be random.
  • Skills shown in the character window will now update their values as you make changes.
  • The variable which prevents a dynasty from using the main ANSF decision is now only added to the player's dynasty (and any dynasty you join, if you change dynasties during the event chain). It previously added the variable to your parents' dynasties, regardless of whether or not you joined them.
  • The upper range age for half-siblings has been fixed.

Update: 12 Jan, 2024 @ 5:37am

  • Biggest change you'll notice is that ANSF3 now includes custom guis - you can set parameters such as exact age, education type, and other things for the next character that gets generated. Changing the traits for a character is no longer a series of events where you randomly hope to get what you want - it is now a gui that lists the traits they have and gives you a drop-down list to change them.
  • If your mother is alive and the house head, she'll now be the target for the death event at the end of the event series instead of your father.
  • If you can't use a character due to an invalid twin trait, it'll now display why.

I'll probably be expanding the age ranges allowed in the parameter gui, and likely adding a few other new things to the trait changing gui, but that'll come in time. For now, I simply wanted to recreate what existed before, and those are all the parameters and traits that you can currently add/change.

Update: 20 Dec, 2023 @ 8:14pm

  • When adjusting a spawned family member's traits, physical and stress-coping traits now also do not repeat once they are discarded.
  • Adjusted the title of the event where a half-sibling's second parent is generated.
  • A few other minor bug fixes.

Update: 11 Dec, 2023 @ 2:02pm

Just updated to show compatibility with 1.11.3. No other changes.

Update: 30 Nov, 2023 @ 1:23pm

Updated to 1.11.2.

Other changes:

  • Fixed the mechanic introduced last update where the event "cycles through" remaining dynasty options for connection, so it works for all three shown and not just the first one.
  • When creating siblings (or half-siblings), the age range now takes into account the possibility that the mother might be well past her child-rearing age (or was when she died) and establishes a minimum age based on the number of years since she was fertile.
  • You can now adjust the education focus for children, and it also gives them the appropriate variable as if they've been training with that focus since the start.

Update: 27 Nov, 2023 @ 2:17am

  • Fixed the "there must be more options than this" menu option when connecting to dynasties so it actually cycles through the remaining dynasty options rather than just picking three new random ones.
  • Removed the Korean localization, as it's fallen too much out of date.