Garry's Mod

Garry's Mod

Waluigi Pinball (Mario Kart DS) [COMPLETE]
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Update: 19 Nov, 2023 @ 7:30pm

Itty-bitty alteration to the ramp over the hole, the nodraw rail was overstepping a little bit :/

Update: 19 Nov, 2023 @ 6:47pm

Added the spinny thingy back, except it's more like its in-game counterpart (way prettier, too!). Also fixed a lot of misc textures: Dash panels, rails, etc. (also I forgor to mention I slightly changed the music to loop nicer aaa)

Progress has been made on the pinball functionality for the board - Here's how it works so far:

The player is launched through the tunnel, triggering the first set of pinballs and adding 1 to a math_counter (we'll talk about that later). They roll infinitely until the player rounds the second corner in the last hallway, the one that leaves them facing the mouth of the tunnel.

After they've done that, a path_track is disabled, stopping the pinballs from rolling at the bottom of the hole (this is done to sync the board pinballs with the green-track pinballs, so the player can't time it so that they smush into each other).

The player completes the first lap and is launched through the tunnel again; now that it's lap 2, the math_counter gets another 1 added, thus reaching its maximum and launching the new blue-board pinballs ALONGSIDE the green-track pinballs (again, this is done to synchronize them).

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The current roadblock is that there are two distinct pinballs that roll on each half of the board, and I want them to follow the same path_tracks for a significant length, but then diverge at a certain point so they can be in their proper places. I could just copy and paste the path_tracks on top of each other and have two separate rails for them to follow, but I reeeeallly don't wanna add to this map's swelling entity count anymore.

Anyway, if you read all that, you prolly didn't understand a word because I'm shit at writing clearly/efficiently, so you have my apologies. I'll catch you guys in the next update :}

Update: 19 Nov, 2023 @ 11:15am

Changed the music to include the little part at the end (I accidentally cut it out a long time ago). Kek

Update: 18 Nov, 2023 @ 7:49am

Added the proper pinball rails, raised the skybox a good bit, cleaned up the gray landing section of the track a LOT, and stretched big Waluigi's sign to be more accurate to its in-game counterpart.

Also worth noting that I added an extra pinball to account for the new length of the rails. Toodles!

(Forgor to mention I added the little "wisp" thingies in the launch tunnel; they suck right now, but they will look cooler!!!)

Update: 13 Nov, 2023 @ 7:35pm

Considering how difficult some of these updates/fixes have been, this was SHOCKINGLY easy to do

-Made it so the blue board section is one flat texture, rather than having it be brushwork

All I had to do was get a straight camera angle, hit the printscreen button, copy it into GIMP, crop/resize it, and BAM! Easy as pie. If only everything in life was that simple (*cough cough* launcher *cough cough*) :>

Update: 13 Nov, 2023 @ 7:09pm

Update to the pinballs - They now appear more frequently. A full "pinball lap" takes roughly 30 seconds, and originally, there were 3 pinballs that came in 10 second intervals. Now, there are four pinballs that come in 7.5 second intervals.

Also, they can no longer be screwed up by the physics gun :)

Progress has been made on getting the floor stitched together right, and I'm also planning on making the blue-board section a flat texture rather than having a func_detail overlaying it. The pinball rails and the ones that roll on the board will come later. A la prochaine!

Update: 11 Nov, 2023 @ 9:12pm

IT WORKS IT WORKS IT WORKS!!!

HOLY FUCK

Ok, here's what I did:

I told those old trigger_catapults to go FUCK themselves because I realized that the ramp was still working... So I just deleted all of them, copied and pasted the working launcher, and it fucking worked.

FOR THE RECORD - There was no difference between the two trigger_catapult brushes (the launcher and the ramp); in fact, when I originally created the ramp launcher (the one over the hole, I mean), I copied the damn thing from the start launcher! And yet some of the catapults broke, but others didn't? And in such an odd way, too!

At this point, I don't give a SHIT about what went wrong or why: I'm just glad my fucking map works properly now. Happy racing, y'all, and look forward to updates that actually, you know, improve the map now??!?!?!?!

Update: 11 Nov, 2023 @ 9:06pm

Hope levels are THROUGH THE ROOF! On the phone with a guy on Discord atm (thank you The Cool Gendered Creature!!!), and it works for him!!!

Update: 11 Nov, 2023 @ 9:01pm

Here's friggin' hoping

Update: 11 Nov, 2023 @ 8:54pm

Attempt #567876t6789287t37i728 to fix the launcher. I am having a stroke.