Garry's Mod

Garry's Mod

Waluigi Pinball (Mario Kart DS) [COMPLETE]
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Update: 6 Nov, 2023 @ 8:44pm

Holy. Shit.

-Figured out how to add in scrolling textures; the map now feels 100000000% more alive
-The starting tunnel is now basically 1:1 with its in-game version; it's GODDAMN BEAUTIFUL
-Signs and dash panels now scroll as well; again, the map feels ALIVE, my broskis!!!

Also, big announcement: I figured out how to get the pinballs working this morning! However, it's still gonna take a while to implement them due to how precise I need to be when placing my path_tracks, getting speeds right, and MAYBE adding an on/off system (maybe).

Anyway, this map has a future so damn bright, you'll need sunglasses. A bientot, mes amis!!!

Update: 4 Nov, 2023 @ 9:05pm

Flattened the green section to be planes like it is in-game, fixed up a LOT of textures (the middle area now feels much more complete, and the loop-around doesn't look like a 5-year-old's attempt at a 2,000 piece puzzle of the sky.

Update: 3 Nov, 2023 @ 3:21pm

Added navmesh (yipee!!!) https://youtu.be/0CqEKoy-fIQ?si=ZWdK2IDvzvUoPtKd

Update: 3 Nov, 2023 @ 2:55pm

Fixed some obnoxious little texture bugs, fixed a little gap in the railings where the player could slip through (the part where it's a loop over itself), and the SPINNY-THINGY NOW SPINS!!! WOOO!!! Now THAT's a quality update

Update: 30 Oct, 2023 @ 5:55am

Fixed the brushwork near the end of the blue ramp section :)))

Update: 29 Oct, 2023 @ 3:32pm

Fixed a texture on the hole-thingy (not sure how that got messed up in the first place but OK hammer)

Update: 29 Oct, 2023 @ 3:29pm

Ok made the earrape go away for real this time I think... Maybe???? God help meeee

Update: 29 Oct, 2023 @ 3:22pm

Added a proper skybox (though that may change later; I'm considering making the "skybox" just a regular box so I can texture the inside of the launcher with it instead) and HOPEFULLY fixed the earrapey dash-panels (please forgive me for that)

Update: 27 Oct, 2023 @ 6:17am

I totorry forgoer to texture the side of the "dip" of the gray track so it doesn't look sped _________________ щ(゚Д゚щ)

Update: 27 Oct, 2023 @ 5:56am

Itty bitty update - Added some details like signs and fences, removed the bottom part of the rail texture so it's less intrusive... I tried adding a fully textured rail for the gray section, but I found that, because it's not tilted like the green one, the view of Waluigi is severely blocked; therefore, I decided to keep those guys nodraw.

Also added the hole where the player falls into if they miss the ramp jump so it's not just a dev-texture box :)