Garry's Mod

Garry's Mod

Waluigi Pinball (Mario Kart DS) [COMPLETE]
Showing 51-59 of 59 entries
< 1  2  3  4  5  >
Update: 16 Oct, 2023 @ 6:51pm

Just finished ROLLING out this update (get it? Because it adds the slot ROLLERS???) I'll be here all night.

Update: 16 Oct, 2023 @ 5:57pm

Itty-bitty update; accidentally removed the triggers that make the flippers flip somehow? Not sure how I messed that up, bit it's fixed now... Also, I added some world geometry (the ground under the green track) too!!!

(And I added the word "map" to the title so it'll show up in search results better)

Update: 16 Oct, 2023 @ 4:29pm

Jeez, what a tough update this has been. The map was leaking a bunch, but I didn't know it, so the past few days have been... Stressful. Anyway, onto what I got accomplished:

-The green section of the track is now curvier/more fun (the cut/skew tools are happily married) :D

-Though they haven't been added yet, I've figured out how to get the rotating bumpers working on an angle (though the paddles are still an issue); I haven't added them because I need to get both the bumpers AND the paddles to work before I can make the rotation in good conscious.

-Finally, the crown jewel of the course, the Giant Waluigi himself has been added, meticulously carved out of brushwork by yours truly into (what I believe to be) the greatest func_detail ever made!

Update: 14 Oct, 2023 @ 3:47pm

Major improvements to the big board section of the map; the flippers now flip, the bumpers now bump, and the music now loops seamlessly ( ͡° ͜ʖ ͡°)

Update: 13 Oct, 2023 @ 8:06pm

Update to the flippers and bumpers; while the flippers have come out really nicely, the bumpers are acting a little weird. They're basically circular triggers stretched to fit around the bumper model, and the issue is that they seem to act outside the space they occupy; my guess is that triggers, regardless of shape, will always activate in a square area. Whoop dee frickin' doo, guess I'll just have to make 3-4 individual square brushes per quarter of a bumper >:/

Update: 13 Oct, 2023 @ 4:44pm

Ok there was some weirdness with the sound files, for some reason the launch sfx played only once, but then I recompiled and it was fixed? Prolly just a fluke, but I wanted to update to be sure

I've also noticed the music is doing a weird thing where it fades out, THEN begins to loop again, despite the fact that I've already made the audio file a seamless loop, and it's worked every time I've compiled the dang map >:/ Guess I better fiiiiix iiiiiit ugghhhh

Update: 13 Oct, 2023 @ 4:25pm

Added the sounds for when a player goes behind the flippers, as if the machine detected the "pinball player" just lost a ball; Added signs with the credits on, and another sign telling that peeps gotta use the default cars for now.

Update: 13 Oct, 2023 @ 3:42pm

Hit the "publish" button by accident in GMpublisher :/ OOPS!!!

Update: 13 Oct, 2023 @ 9:48am

First upload of the map; there's a whole lot left to do, but the track is fully playable at this point!