Garry's Mod

Garry's Mod

Waluigi Pinball (Mario Kart DS) [COMPLETE]
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Update: 11 Nov, 2023 @ 8:49pm

Attempt #145672387865435678 to fix the launcher. God help us all

Update: 11 Nov, 2023 @ 8:43pm

Copied the EXACT SAME trigger_catapult from the ramp (the one that works); this really should work, right? RIGHT? GOD??? ARE YOU LISTENING TO YOUR WRETCHED CREATION???

Update: 11 Nov, 2023 @ 8:35pm

Made all trigger_catapult brushes have a unique name

Update: 11 Nov, 2023 @ 8:08pm

Frantically trying to fix the launcher; it works completely fine on my computer, but doesn't work for anyone else. I've reached out to some people on Discord and we've tested it together with no luck. This evening, I've tried trimming some of the fat out of the system to hopefully get the issue resolved.

-Removed the spinning thing (my thinking is that it's triggering the catapults somehow?)

-Set the flags of all catapults to be only "clients" and "physics objects" (maybe it'll work, idfk)

I ask for y'alls' understanding; I know it sucks that the launcher won't work, but surely you get how angering it is to have to fix a problem that doesn't even manifest on your machine, not to mention one that arose spontaneously from what should be basic functionalities of the game engine.

I'm considering releasing a test map for those interested in lending me a hand; included will be a copy of the launcher that's currently in the map and a long line of trigger_catapults with varying flags set to see what does and doesn't work; maybe it's the map, maybe it's the compiling, I have no clue. if it sounds desperate, that's because it is.

Let's hope this thing is fixed soon, and until next time, amigos.

Update: 10 Nov, 2023 @ 1:22pm

Slight change to sounds - Updates to the road fitting together and, of COURSE, the goddamn lawn-chair are on the way.

Update: 10 Nov, 2023 @ 11:46am

Minor texture fixes

Update: 10 Nov, 2023 @ 11:19am

2nd launcher alteration for testing

Update: 10 Nov, 2023 @ 11:08am

HOPEFULLY this update will fix the launcher; I dug up an old version of the map where the launcher works and implemented that as a stand-in.

Also, I moved the green section of the map to be more accurate to how it is in game; now, the first length of it lines up with Waluigi. The track is still a little iffy in terms of fitting together and geometry due to the amount of changes I've had to make, but rest assured, it will be cleaned up soon (and the map's still in decent condition as-is right now).

Finally, I added the speakers from the MK7 iteration; shoot them and the music cuts out.

Thank you all so much for your patience as I continue to stitch things together here; I'm on a call with a kind stranger who offered to test the map with me, and we'll iron out any remaining bugs. Until next time :>

Update: 8 Nov, 2023 @ 6:26pm

OMG OMG OMG!!!

-Added the rolling pinballs FINALLY!!! (Consider this iteration to be a rough draft, however, as there's still a good bit to clean up; I didn't want to keep you guys waiting, however :>)

-Things to tweak:
The track the balls roll on will probably be entirely replaced by a nicer one
The path_tracks will be perfectly arranged so the sides of the pinballs don't clip their railings (ugly!!!)
The arc the pinballs make as they descend into the pit will be made nicer and (hopefully) faster
When a pinball rolls around a curve, there will be more path_tracks added to get a smoother turn

Depending on input from the community, I'll also change how many balls there are at a time (currently, there are three; a full "pinball lap" takes about 30 seconds, so I made one come in instantly, another after 10 seconds, and another after 20 seconds), how fast they roll, etc.

Update: 7 Nov, 2023 @ 6:07am

Some people in the comments brought an issue to my attention involving not being launched by the launcher/ the sound won't play/ whatevs else; I always do a lap around my map before an update looking for bugs, and there were no issues on my end. However, just to be sure,

-Changed the launcher to launch EVERYTHING. Same goes for the sound trigger.

I playtested it many times with many different addon cars and the base airboat; again, everything seems pretty normal on my end. It was also pretty fun putting zombies/props in there to see them fly to their dooms.

If anyone has any more issues with the map after this, let me know immediately and I'll get on it ASAP. Thanks so much for your cooperation, y'all :>