Project Zomboid

Project Zomboid

Guns of 93: Test Build (Unstable)
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Update: 22 Dec, 2024 @ 9:36pm

- Updated weapon stats for B42. Guns should be more useable and, most importantly, shotguns now work like shotguns. Still plenty of issues and bugs, but it's a start.

Update: 20 Dec, 2024 @ 10:56pm

B41 Update
- Futher work on new maintenance stuff, though I've deactivated it for now.

B42 Update
- Removed the new code slings that is unfinished and unused. It seemed to be causing problems trying to story melee weapons on character back.

Update: 19 Dec, 2024 @ 9:58pm

- B42 Test Build added. It’s a very, very rough port. A number of things don’t work, but the basic stuff is there. Biggest issue is that shotguns don’t always behave as they should since how shotguns work has been changed. I’ll have to go through and rewrite all the shotgun stats when I have more time to focus on B42.

Update: 15 Dec, 2024 @ 8:59pm

Magazine rework (First Pass): First pass is completed. Most of the firearms that have visible magazines will now be visibly removed when reloading. Firearms can now accept multiple types of magazines if applicable (Such as drum mags). Some magazines, such as AR-15 and AR-180 mags, can now be converted with a Tool File to work with both guns. Further work will be adding applicable magazine compatibility between pistols and maybe some hi cap mags for some pistols. I would also like to rework how reload speed is set.

Update: 14 Nov, 2024 @ 7:48pm

Updating the Test Build to be current with the full Guns of 93 release.

Update: 28 Oct, 2024 @ 8:31pm

- Modified the Mini-14 and Mini-30 model to be more period correct.
- Looks like I broke full auto without noticing. Issue has been fix and full auto should work again.
- Noticed the fouling will not go higher than 90%. Not sure why yet.

Update: 27 Oct, 2024 @ 4:24pm

- Cleaned up attachment model list on weapon stats.
- Found a typo in the silencer script that prevented the proper sound being used for .38 spc guns.
- Fixed an issue where a few full auto only guns wouldn't shoot full auto.

Update: 24 Oct, 2024 @ 7:43pm

- Ammo Carrier positioning was corrected for all the Remington 870 and Mossy 500/590 shotguns.
- Model for Mossy 590 was canted 1 degree off center and canon positioning was not set. Now corrected.

Update: 23 Oct, 2024 @ 8:09pm

Couldn't go 24 hours without finding things it seems.

- Fixed typos with crafting recipes for Silencers.
- Fixed the Colt M635 being labeled with the wrong caliber.
- Added an additional check to the script that prevents a broken bayonet from being used.

Update: 23 Oct, 2024 @ 11:47am

- M4 Bayonet added and can now be used with the M1 Carbine
- Recoil pad can be switched between being used as a stock upgrade or recoil pad upgrade (to allow it to be used with different attachments on the same gun)
- Recipes for converting old, unused, items to current used items has been added for backwards compatibility

This is the last "change" I'm making to the mod. Any further updates to the Test Build will be for any bugs found before release.