Project Zomboid

Project Zomboid

Guns of 93: Test Build (Unstable)
Showing 31-40 of 70 entries
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Update: 22 Oct, 2024 @ 5:38pm

- Fixed an issue where installing a non-silencer canon weapon part would hide the condition stats in the tooltip.
- M9 Bayonet should no longer have holes in the model you can see through.
- Ammo Carriers can now be installed on shotguns. A shotgun and pistol ammo variant was added so that the ammo visibly in the carrier should more match the gun.

Update: 21 Oct, 2024 @ 12:56pm

- Threaded and automatic Valmet added to crafting.
- Worked on setting up tanslation stuff.
- Some minor bug fixing.

Update: 20 Oct, 2024 @ 9:09pm

- Fixed issue with .38 spc revolvers with rails not allowing scopes.
- Tweaked Recoil Delay and Aim Time stats
- Added ART II x3-9 Scope. Rail mounted and M14 mount versions.

Update: 19 Oct, 2024 @ 11:58pm

- Fixed attachment issue with the Remington 700
- Adding missing threading recipes for the sawed off Stoeger Uplander, Savage Fox, Browning Citori, and Beretta 682.
- Removed redundant weapon IDs.

Update: 18 Oct, 2024 @ 7:45pm

- Gun Cleaning Kits removed from fixing table since they have their own system now.
- Shotgun max hit limit reworked.
- Valmet M76 added. Auto and threaded version to be added later.

Update: 16 Oct, 2024 @ 1:56pm

New gun cleaning system. Guns and silencers now have a fouling level that will randomly increase when fired. A higher a gun’s fouling level (and blood level), the more likely it will be to jam and the faster its condition will lower. Silencers will become less efficient and will also lose condition faster. Cleaning either of them with a cleaning kit will improve all these issues. Cleaning with a Gun Cleaning Kit should show up, if there is any fouling, when you right click an item and have a Gun Cleaning Kit in your inventory. Fouling and condition will be displayed in the item’s tooltip.

There is a situation where if you load a save and have a silencer mounted on a gun in your inventory, but not equipped, it will not show the correct condition and fouling until equipped. Not sure how to get around this at this time.

A bug where silencer condition was not transferred when installing a silencer booster has also been fixed, along with a rework of all gun aiming time stat.

Update: 14 Oct, 2024 @ 7:11pm

-hotfix for an issue found with silencer conditions. Some issues popped up when simplifying the code.

Update: 14 Oct, 2024 @ 1:46pm

- Fixed an issue with silencers not working correctly.
- SPAS-12 has a capacity of 8 like it should.
- Threaded M3 Grease Gun has a threaded barrel tag now.
- Fixed an issue with auto recipes not loading.
- Some minor cleanup.

Update: 13 Oct, 2024 @ 9:06pm

-Fixed indexing issue when bayonet breaks, cause a different gun to replace it.
-Fixed incorrect attachemnt groups for bayoneted weapons.
-Broken silencer will no longer continue to work while broken.

Update: 13 Oct, 2024 @ 5:07am

Hotfix for the bayonet script. Late night and lack of sleep don't help.