Project Zomboid

Project Zomboid

Guns of 93: Test Build (Unstable)
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Update: 12 Oct, 2024 @ 8:07pm

-Few issues fround with the bayonet mounting and removing script. Mostly typos and a copy/paste error on my part.
-Attachment group was mislabled on some weapon upgrades.
-Marlin 69A added to fixing table (got missed)
-Bayonet and silencer condition can now be seen on a weapons tooltip. (WIP)
-Individual silencers now display condition in tooltip. (WIP)

Update: 10 Oct, 2024 @ 1:51pm

- Fixed a typo and debugged the upgrade/remove script more.
- Bayonets and firearms that spawn on zombies are now tied the the sandbox options. Sandbox options to disable both are now in the mod.
- Reduce the rate the weapons spawn on zombies slightly.
- Reduce the rate ammo spawns slight.
- M3 Grease Gun added as rare military loot.

Update: 10 Oct, 2024 @ 9:51am

Bit of a hotfix for attachment stuff. Found a typo and some missing stuff.

Update: 9 Oct, 2024 @ 10:00am

I was waiting add a little more, but I may be busy the end of this week, so I'll kick it out now and see what it breaks.
- Further rework to gun stats. Crit related stuff changed around.
- Added a script that makes firearms a little less accurate when if full auto, based on their recoil.
- Recoil Delay can now be adjusted in sandbox, along with a minimum setting for handguns and long guns.
- Complete rework again of the context menu. Rails, bayonets, and stocks now show up in the weapon upgrade/remove menu.
- Using bayonets, ammo switching, and folding stock options in the context menu now appear on "Firearm Options".
- Switching ammo types now unloads and loads the gun. Little bugged with stuff that uses magazines at the moment.

Update: 3 Oct, 2024 @ 10:43pm

-Ammo type added to firearm display name.
-MP5 and HK91 retractable stocks added
-SPAS-12 added
-AKM/AKMS, M1903, Mauser, M1 Carbine, and M1 Garand textures reworked to tone down the “shine.”
-M1 Carbine model reworked to be a post war carbine with bayonet lug. (M4 bayonet to be added)
-Firearm To Hit and Push Back reworked.

Update: 30 Sep, 2024 @ 9:54pm

Still a number of things I haven't added yet, but I’m kicking this out since it seems to be running ok.

-Some firearm attachments can now be installed without a screwdriver. Others will require a wrench.
-An attachment’s mount on list should now no longer be a cluster of random gun names (hopefully I didn’t screw up too many attachments for some guns).
-Bayonet mounting/removing, rail installing/removing, folding/unfolding stocks, and ammo switching have been removed from using the crafting system and are now part of the context menu script like they should be.
-Bayonet options, folding stock options, and ammo switching are now available from the radial menu.
-Firearm damage, range, and pushback have all been reworked.
-The ability to convert guns to full-auto has been added.
-A tool file has been added to the item this and will now spawn in similar locations to the tap and die set. It is now required for silencer recipes and full-auto conversion recipes.

Known issues
-Broken tools can be used to install weapon attachments.

This to add
-Trying to get switching ammo types to unload and load ammo, if available.
-Adjusting loot spawns for some weapons.
-Reworking how cleaning kits work.
-Adjusting full-auto so that a firearm’s recoil delay will affect hit chance in full auto.
-I may add one or two more guns.
-Cleaning up or reworking various scripts.

Update: 13 Sep, 2024 @ 5:00pm

- Fixed Benelli M3 attachment issues.
- Finally figured out the issue of not allowing reloading while in vehicles.

Update: 13 Sep, 2024 @ 10:59am

Sorry for the long hiatus. I've finally started working on the mod again and I'm going to focus on bug fixing for a bit before I add anything else to the mod.

Bug fix list:
Fixed a few issues with some weapons involving bayonets.
Shotgun chokes should not prevent mounting of bayonets on applicable shotguns.
Muzzle brakes should prevent mounting of bayonets.
Calico M950 pistol now has the proper name.
Remington 7400 now has the proper name (Got called a Winchester somehow and I didn’t notice until it was pointed out).
All threaded pistols should be able to use oil filter silencers now.
Fixed an issue where you could remove a non-existing rail from the M1911A1.
Fixed an issue where some handguns couldn’t be threaded at times.

Update: 14 Apr, 2024 @ 7:06pm

Just another update for fixes. Issue fixed with non boosted silenced pistols allowing you to gain infinite ammo. Also, the mod Better Gun Jams shouldn't break this either. Shotguns shooting slugs with silencers should now silence appropriately with the correct sounds.

Update: 10 Apr, 2024 @ 7:53pm

This update is just to bring the Test Build up to the current level of the main mod.