Total War: WARHAMMER III

Total War: WARHAMMER III

Vampire Coast Expansion: Pirate Life
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Update: 6 Feb @ 3:24pm

the dread abyssal ship is now available for recruitment as luthor harkon
unlocks through tech
added 14 upgrades for it, 6 unlock through tech

luthor's "on my word" upgraded version changed:
name is changed to "more cattle for slaughter"
no longer disables "on my word"
removed from raiding stance
added to captain's orders for luthor



cannon bombardment abilities fixed and will no longer 1 too many uses, also removed the explosion from cannons


the tech tree node for luthor that unlocks fire while moving for zombie pistols is now changed
the upgrade is moved to a different section
its a fucking op upgrade since they can fire backwards while moving and it will be balanced with high infamy cost
fixed some ui stuff

and more stuff i forgot

Update: 5 Feb @ 1:37pm

no longer grants the extra loot bonus when the sea encounter is a non battle one (aranessa's unique skill line)
fixed get "3 items from sea encounters" effect
added a tooltip for captain's commands (its set up with a script)
reduced hordes effect range to 10 from 30
added some effects to aranessa's "defeat x lord" tech nodes
added dwarf tech nodes to aranessa
added upgrades for doomseekers, slayers, slayer pirates, slayer rifles , slayer shotguns and some more units i forgot
added SHIPS to aranessa, requires defeating coast lords because shes not a vampire or useful
improved the animation for ship summons
added ship summons to luthor's unique shipbuilding

Update: 5 Feb @ 1:23pm

Update: 2 Feb @ 8:41am

incremental upgrade formula CHANGED
previous:
total upkeep = upgradeupkeep * ((100+incremental value)/100)^upgrades purchased
now:
total upkeep = upgradeupkeep * (100+(incremental value * upgrades purchased))/100
basically less upkeep for incremental upgrades


due to how the hellforge upgrade system worked, i used a special pattern to create effects for units, since i gave up on using the hellforge upgrade system, i deleted most of these effects, so 90% of custom effects were removed
if you see an effect that used to work missing, let me know

fixed defeat X lord tech incidents popping twice
fixed luthor's keeping 1/5 traits after getting his meds
removed mannfred and vlad tech confederate effects

Update: 2 Feb @ 8:38am

Update: 31 Jan @ 11:03am

malakai's hordebuildings added to coast , if malakai gets confederated (by aranessa) he will have access to all of his buildings, including all of their units

custom doomseekers, slayers, slayer pirates units removed, added the vanilla versions instead


Update: 31 Jan @ 10:35am

"the dread abyssal" visual update
basically, its a "salt of the deeps" with:
3x more ammo for cannons, -10 reload time for the cannons
removed no sniper riders
added queen bess rider

Update: 30 Jan @ 10:23am

captian's commands changes for luthor
increased "take what you can" command values for aranessa, luthor and noctilus
scurvy dog, deck droppers upgrade updates
removed the increase movement action from gunnery wights - overkill

Update: 30 Jan @ 9:18am

aranessa pirate coves polishes
fixed bounty gold value resetting sometimes
fixed infamyupkeep and ttt values resetting when setting up enemy ui values
these problems were 100% ui and didnt have an impact on effects

Update: 30 Jan @ 8:01am

removed sartosa faction bonus for bounty
added ~20 tech nodes for sartosa
changed aranessa's captain's commands
restored agents for aranessa's shipbuildings, and ports, its still a human faction so increasing the cap FROM 0 requires confederating an undead pirate
added defeat X lord for aranessa's tech tree, effects are placeholders and when i will add new effects they will appear even if you already defeated the lord
tech tree nodes images for aranessa will update soon, its just a pain in the ass to find new images
polishes to upgrades
fixed "get x item every 4 turn" effect not working
i hate sartosa so much