Divinity: Original Sin 2

Divinity: Original Sin 2

Fury of the Scorned - A Tanking Overhaul [DE]
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Update: 29 Jul, 2024 @ 7:31am

-Actually reverting last change, cause without a damage value detected (blocked might not always have damage in the calculation), I cannot emit the correct element for the retaliate. Keeping as it was.

Update: 29 Jul, 2024 @ 7:30am

-Fix for retaliate sometimes not working on blocked hits.

Update: 29 Jul, 2024 @ 5:25am

-Fix for retaliate working on characters immune to taunt (was logging the "Taunted" Database on attempt and not applied). Taunt should still generate aggro and clear existing aggro on them, but won't allow the retaliates to go off from Fury of the Scorned.

Update: 26 Jul, 2024 @ 9:17am

-Slightly nerfed the armor restore on scornful shout.

Update: 25 Jul, 2024 @ 7:39am

-Fix for retaliates sometimes breaking (forever after the instance). Entering a new combat should fix any previously broken retaliators.

Update: 24 Jul, 2024 @ 7:47am

-Added checks for the other print strings to not happen when the enemy is invisible.

Update: 24 Jul, 2024 @ 7:40am

-Invisible enemies should no longer print their scorn at the start of battle and reveal their location.

Update: 20 Jul, 2024 @ 10:37am

-Added an Idle check to the AI turn time handling to reduce the chances of them ending turn mid skill.
-Doubled the retaliate damage from the stance when Unleashed is loaded since it wasn't doing much due to damage reduction.

Update: 16 Jul, 2024 @ 9:50am

-Had some ordering backwards logic wise for last fix.

Update: 16 Jul, 2024 @ 8:33am

-More elegant version of previous fix.