Divinity: Original Sin 2

Divinity: Original Sin 2

Fury of the Scorned - A Tanking Overhaul [DE]
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Update: 22 Jun, 2024 @ 5:19pm

-Typo fix that was causing the stance to not generate additional aggro.

Update: 20 Jun, 2024 @ 7:32am

-Forgot to reduce healing aggro for stench users on first pass, now corrected.

Update: 20 Jun, 2024 @ 7:22am

-Added Stench support. Having the Stench Talent will now HALVE the amount of Scorn you generate.
-Cleaned up some code to make adding support for more things in the future easier if needed.
-Changed "Gained Ire" message to "Surging Ire".
-Adjusted the Concentrated Ire VFX and positioned it in the Overhead position so that for larger characters it would still be visible (Dragon summons etc).

Update: 18 Jun, 2024 @ 7:16am

-Cleaned up the instance where there could be multiple DBs created from healing aggro, and added failsafe code to remove extra DBs in case of future similar errors.

Update: 17 Jun, 2024 @ 6:40am

-Adjusted the stats for the stance, adding some resistances while you have Concentrated Ire and lowered the users damage a bit more.
-Some more minor tweaks.

Update: 16 Jun, 2024 @ 9:58pm

-Even more output cleanup, should be very few confusing instances now.
-Buffed taunting shield throw to 3 bounces from 2.
-Buffed Scorning Shout from 20% armor replenish to 30%.

Update: 16 Jun, 2024 @ 12:08pm

-Added a VFX for having the stance active, makes it easier to tell if you have it if you need to toggle it.
-Toned down the Concentrated Ire VFX a little more.

Update: 16 Jun, 2024 @ 11:12am

-Further cleaned up output and reduced spam.
-Added an FX for the stance cast.

Update: 15 Jun, 2024 @ 11:26am

-Made it so +0 scorn didn't happen, some characters were doing so little damage they werent gaining any.
-Some more text cleanups.

Update: 15 Jun, 2024 @ 10:04am

-Fix for vendor not having dialog like he should.