Divinity: Original Sin 2

Divinity: Original Sin 2

Fury of the Scorned - A Tanking Overhaul [DE]
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Update: 16 Jul, 2024 @ 8:20am

-Fix for AI turns potentially dragging on to long without doing anything (Not any actual AI changes, I just force their turn to end if they are idle for too long, not sure what could actually cause the AI calculation to stop working).

Update: 7 Jul, 2024 @ 1:00pm

-Fix for taunts applying multiple times from other mod things.

Update: 6 Jul, 2024 @ 7:53pm

-Fixed passive aura not going away when removing the stance in combat.
-Fixed potential looping that could occur while taunting.

Update: 6 Jul, 2024 @ 10:11am

-Reduced AP cost of stances to 1.

Update: 6 Jul, 2024 @ 8:47am

-Fix for new stance not giving the aura when used in combat.

Update: 5 Jul, 2024 @ 11:55am

-Added another stance opposite to the current one, which is more for tanking/buffing nearby allies and has no retaliates. Useful for certain situations or if you are doing a purist run and don't want your tank to do damage with shockwaves.

Update: 4 Jul, 2024 @ 5:30pm

-Added missing sounds for the shockwaves.
-Put -40% back to -30% for the stance.

Update: 4 Jul, 2024 @ 11:05am

-Minor logic fix to prevent characters without aggro from potentially possessing both AI_PREFERRED_TARGET and AI_UNPREFERRED_TARGET if they naturally had AI_PREFERRED_TARGET.

Update: 3 Jul, 2024 @ 11:38am

-Nerfed damage on stance a bit again, but adjusted the aoe retaliate to scale with scorn slightly and reflect the type of damage that you received instead of just fire.

Update: 30 Jun, 2024 @ 9:58am

-Typo fix and added another flag to the retaliate.