Arma 3
Stranded - The Long Road Home
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Update: 18 May @ 3:33am

Quick hotfix for Wanted System Price

Update: 17 May @ 9:47am

Version 1.042

Added options to the addon options menu in game. Now you can tweak the scenario's settings to your liking. There is an image illustrating where to find the settings on the main page. These are the settings I use to control the scenario from a master script.

Update: 17 May @ 6:52am

Update 1.040

- Optimised warfare scripts further which should help with performance

- Optimised group count and delete checks to help with performance

- Tweaked spawn chance values for vehicles and helicopters in warfare zones. Should see less of them.

- Increased spawn timer for warfare zone units.

- Increased distance from player that warfare units will spawn.

Update: 17 May @ 6:48am

Update: 12 May @ 2:38pm

Update: 12 May @ 1:56pm

Version 1.038

- If your in a vehicle and driving into a safe zone, guards will now move out of the way.

- Enemy units spawned outside a safe zone now cannot move through them. They will now go around the safe zone.

- Remove the possibility of ambient spawns locations being inside a safe zone when the player is not in the safe zone.

Update: 11 May @ 9:44am

Version 1.037

- Added player stashes to all safe zones.

- Exempted vehicles that have items in their cargo from being deleted. If you want to keep a vehicle you can now store an item inside and it won't be deleted when the clean up cycle starts.

- Tightened up the spawn radius of the vehicles you can purchase from the mechanic.

Update: 11 May @ 9:30am

Update: 10 May @ 5:19pm

Version 1.035

Added mechanics to safe zones and added the option to buy vehicles.

Removed the dynamic spawning mechanics as they would spawn in places that vehicles wouldn't be able to reach.

Update: 10 May @ 8:47am

Version 1.034

Fixed a bug where zeds would always stay about 10 meters away from the player preventing them from attacking. This behaviour was somehow caused by a janky composition script that I put into the tinter furniture mod. Since removing this I've not seen that behaviour again.

You can now equip uniforms from any side.