Arma 3
Stranded - The Long Road Home
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Update: 28 Sep, 2024 @ 6:01am

Version 1.02

________ Fixes ________

- Fixed trader menu breaking. This was caused by the method I use to cleanup objects spawned in by a random event. I've made some tweaks and tested it. Trader menu no longer breaks.

- Fixed random event markers not spawning properly.

- Player group is now lost on death (respawn) as intended.

________ Quality of Life ________

- Added boxes next to traders. You can now add items to these boxes and sell from the box rather than from your inventory for things that are too heavy to place in your inventory.

________ Tweaks ________

- Increased squad count from 2 to 12. Now you can go on a rampage with your boys around Chernarus should you wish. Will also help with completing difficult jobs.

- Tweaked day/night time acceleration. Wasn't working as intended. I've now just sped up time by a bit regardless of day and night time.

________ Trader Config Additions ________

- Added explosives section to trader menu.
- Added most of the reported missing items that you couldn't sell. The others I couldn't find sorry. More details on the discussion page.

________ Other ________

- Added version number to the scenario to help with troubleshooting.

- Fixed credits section not displaying properly in the journal and updated all credits.

Update: 22 Sep, 2024 @ 1:40pm

Update: 22 Sep, 2024 @ 12:55pm

Made my first gaff. Removed unecessary dependencies. Got too excited to upload the scenario.

Update: 22 Sep, 2024 @ 12:38pm

1.0 Release