Barotrauma

Barotrauma

Husk Survival Gamemode
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Update: 25 Apr @ 1:16pm

-Waypoint adjustments for doors in Gorky
-Fixed annoying yellow messages for all medicine

Update: 24 Apr @ 10:52am

Scrapyard:
-Wrecked doors replaced with normal onse (i leave only 1 where it suits very vell)
-Fixed doors required wrecked ID card
-Moved stairs on left side closer to each other, so your legs will be chopped rarely
-Fixed stupid bots cant break into research station on right side by making research station hull bigger

-Decreased delay between bursts for Deadeye Carabine from 1.5 to 1.2

Update: 24 Apr @ 9:03am

-Deadeye carabine reworked. Now it bursts only 3 times per clip.

Update: 21 Apr @ 12:44pm

-Now you no longer need to install client side lua and enabling C# to make corpses despawn work. All husks despawns 2 seconds after dying and it cant be turned off. Some people cant read and for some people C# just doesnt work, so i hope its fair tradeoff for making battlefield less "field(full of bodies XD )".
-Because of no corpses, there are no pomegrenade extract, so now you get 3 morphine instead of 2 for same price.
-Because of no corpses, medic was reworked, and pretty much all other classes too. Im too lazy to describe everything, but main idea was to make more differences between classes and make impactfull tallents are locked behind the 1-2 classes. Overkill talent called Warlord(10-50% dmg boost) was removed. Assistant wasnt changed at all tho(except that part he no longer gains Warlord for free from security/cap tree)
-Endocrine booster removed completely.
-Despawn switch removed completely.
-SMG dmg damage increased.
-Deadeye Carabine spread decreased and damage increased(basically feels like clone of AR).
-AR spread decreased.
-HMG damage and spread increased.
-All weapons you can find in map has a laser so people would notice there are such cool thing and try buy it later.
-Bodyarmor price decreased from 5 to 3.
-Probably something else...

Update: 21 Apr @ 12:27pm

Update: 21 Apr @ 12:12pm

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Update: 16 Apr @ 4:45am

Fixed sometimes vanila text overrides modded text, which is really bad thing for things like grenades.

Update: 13 Apr @ 9:18am

-Fixed husk despawn system (You still need to enable C# in main menu).
-Fixed invincible door in Gorky.
-Reduced clip size of autoshotgun to 12x2.
-Reduced max stack for explosive ammo from 48 to 36.
Its not that op for both of items, but i just tired of everyone goes only for autoshotgun. I hope it makes it less handy to play with and force autoshotgun enjoyer to buy bandolier at least.

Update: 10 Apr @ 8:30am

Fixed hatches on Gorky that was locking forever when using "fixitems" command.

Update: 22 Mar @ 2:46pm

Also BFG ammo is glowing and smaller