Barotrauma

Barotrauma

Husk Survival Gamemode
Showing 51-60 of 85 entries
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Update: 22 Mar @ 2:27pm

-Replaced sprites for BFG and Jakobs shotgun to match style of other inventory icons

Update: 11 Mar @ 7:46am

-Fixed gravity grenade being absurdly overpowered. it meant to have 300 force, not 3000.
-I cant understand why even with autofill checkbox being unchecked game keep spawning 4 batteries in scrapyard. Anyway i blocked 3 charging slots out of 4.

Update: 25 Feb @ 8:53am

-40mm Incendium grenades
-40mm gravity grenades

Update: 22 Feb @ 9:17am

-40mm nuke price decreased from 35 to 15, range decreased from 1000 to 800(so you less likely oneshot yourslef at edge of your screen). Heavily increased damage for radiation and bleeding, so it is actually dangerous to be in range of nuke with any type of armor.
-Added 2 slot toolbelt for 2 coins. Contain anything except guns.
-Scrapyard changes:
Fixed charging station that wasnt charging at all...
Fixed flooding caused by nuking everything.
Rifle replaced with grenade launcher and 6 jump grenades.

Update: 25 Jan @ 2:49pm

-Scrapyard EXACT SAME BOXES fixed(!?) third time... I hope they are finally fixed.................
-Glue now contains 4 charges(from 8) and price decreased from 10 to 6. Probably still way more effective than other antibleeding items.
-Grenades got new description to help players get better at them, like tactics and how to "cook" grenades.
-Incendium grenade reverted to 1 grenade for 2 tokens from 2:2
-Acid grenade price increased back to 8
(I do really hope people will read those tips from description)

Update: 20 Jan @ 5:38am

-Incendium grenades now deals much more burning damage and 6 times cheaper.
-Chem grenade price decreased from 12 to 6.

Both of them probably is OP for it`s price, especially for late waves, but for all of the time i hosted, i never saw people actually use it at it`s full potentiall, mostly it was just a waste, with 0 total damage.

-Heavy wrench damage decreased from 465 to 400 and price increased to 25. (still guarantee oneshots, but not that overkill against chimera)
-Sword damage decreased from 465 to 240, since it has bigger range than wrench and option to increase attack speed with clown skills. Price increased to 20

Update: 16 Jan @ 1:17pm

Final, i hope so.

Update: 16 Jan @ 7:48am

-Scrapyard fixes

Update: 15 Jan @ 1:55pm

-Scrapyard changes:
Waypoints polishing
Better lights
Kastrull detalisation
Traps

-Husk_chimera1\2\3 now can climb ladders and cant regen by attacks.

At this point i can say mod is actually finished. Call me if something breaks.

Update: 14 Jan @ 1:58pm

-New map "Scrapyard"
-Some guns price increased from 3 to 5
-Alien pistol price increased to 6
-Grenade launcher price decreased from 25 to 10. I have no idea why it was 25, i clearly remember i made it cost more in pack-a-punch and decreased price in Markus shop, but for some reason we got most expensive gun like completely pointless.
-Decreased required weapons skill for pack-a-punch upgrades to 50 for most of guns(except BFG, grenade launcher and Jakobs shotgun)
-Minor polishing for Sierra.