Garry's Mod

Garry's Mod

SlashCo (Beta Version)
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Update: 3 Aug @ 6:37pm

[+] Added proper information on Smiley Dealer and Leuonard documents.

Dolphinman:
[#] Fixed a bug that was preventing him to kill anyone after one kill.
[#] Fixed Tesla Coil softlocking his main ability.

Borgmire:
[#] Reduced chase speed to his pre-buff one (from 335 to 325).
[#] Increased chase cooldown to 5s (from 3s).

Princess:
[#] Now increases aggro when taking a baby from the survivor hand.

Update: 14 Jul @ 12:19pm

[+] Added back original `trollge_stage6` sound file & use it also for the background music.

Update: 14 Jul @ 12:10pm

[#] Fixed typo in pensivesmiley file.
[#] Fixed Dolphinman not being able to kill when the helicopter is called.
[#] Increased Borgmire range a bit

Update: 7 Jul @ 9:43am

[#] Switched more audio formats to .ogg.
[#] Removed the jumpscare sound when a slasher sees you for the first time.
[#] Reverted Bababooey's speed change.
[#] Reduced Watcher's speed on rage.

Update: 7 Jul @ 6:09am

[#] Changed a few audio formats.
[#] Fixed Sid not gaining speed when chasing.
[#] Fixed Smiley Dealer main ability being broken.
[#] Fixed Borgmire not being able to move when throwing a survivor.
[#] Fixed Thirsty speed bug.
[#] Also properly reduced the distance to grab a survivor.
[#] Reduced Manspider TimeNested to 30s.
[#] Reduced Watcher speed on rage.

Update: 28 Jun @ 1:26pm

[+] Added "slashco_tyler_endless_chase_music" convar for clients to disable the endless chase music for now.
[#] Don't force sounds on the local player to be mono, since that destroys quality.
[#] Lowered the volume (from "1" to "0.5") of the Seen by Slasher sound & let it fade out after a total of "6" seconds.
[#] Increase "maxDistance" for chase music from "2000" to "3000"

Lua API changes:
[+] Add "SLASHER.OnBalanceForPlayers(totalSurvivors, additionalSurvivors)" for later use
[+] Added "soundData.fadeOutStart" field for sounds, allowing them to fade out after x seconds.
[+] Added "soundData.boundConVar" & "soundData.fallbackSoundPath" fields to allow one to change sounds based on a client's convar value.

Update: 27 Jun @ 4:51am

[+] Allow one to disable the dynamic fog using `slashco_dynamicfog`
[+] Allow one to ban slashers using `slashco_banslasher`, `slashco_unbanslasher`
(The ban remains indefinetly until removed manually!)
[#] Updated gamemode config file to add maxplayer field for the menu screen when creating a game.

Lua API changes:
[+] Added `PLAYER:SetFogMult`, `PLAYER:GetFogMult` functions
[+] Added `SlashCo.SetGlobalFogMult`, `SlashCo.GetGlobalFogMult`, `SlashCo.SetGlobalFogColor`, `SlashCo.GetGlobalFogColor` functions
[+] Added `SlashCo.GetBannedSlashers`, `SlashCo.IsSlasherBanned`, `SlashCo.BanSlasher`, `SlashCo.UnbanSlasher` functions.

Update: 24 Jun @ 3:44am

[#] Fixed a huge performance issue caused by the recent change to `AudioSystem.CalculateTime`

When the background music finished playing for the first time, it would then bug out, and BASS would cause huge file system reads, dropping the FPS by a huge amount.
This was because it would try to set the time for the channel since it thought the music went out of sync, but the time to sync it was calculated wrong, causing it to constantly try to set the time, which then caused BASS to read the entire file over and over again.

Update: 22 Jun @ 3:46pm

[+] Added a single sound field to be networked since I forgot to add it

Update: 22 Jun @ 1:01pm

[#] Properly remove the audiochannel after playing the danger sound at the start.
[#] Change deathward sound to actually use the origin of where the player respawns instead of where they died
[#] Changed helicopter sounds a bit to have a better origin & make the distant sounds actually play on distance.

Tyler changes:
[#] he will now actually enter the endless chase when the helicopter arrives
(forgot to call the function when I originally implemented it)
[#] he no longer sees the survivor's footsteps when he enters the endless chase.
[#] raised a single number so that he will spend more time as creator.