Garry's Mod

Garry's Mod

SlashCo (Beta Version)
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Update: 22 Jun @ 11:39am

Audiosystem changes:
[+] Allow one to set a startDistance. See the code for it to know what it does.
[+] Allow non-3d channels to still be bound to entities & to use minDistance/maxDistance fields
[+] Add a helper function SlashCo.AudioSystem.TimeToTick
[+] Try to support clientside-only entities
[#] Fixed clientside soundData being read wrong since a field was missing
[#] Fixed soundata pan field having no effect.
[#] Fixed soundata startTick field using the wrong name after being networked.
[#] Noticeably improve sound quality since we now no longer force them to be mono
[#] Fixed a possible bug in which the channel volume couldn't be calculated properly
[#] Fixed time calculation when using soundData startTick field.
[#] Small code cleanup

Borgmire changes:
[#] Reduced the radius to pick up a survivor (100 - 70).
[+] Added a 3s cooldown to his throw ability.

Update: 19 Jun @ 6:23pm

[+] Added a slasher document for Hat Man.
[+] Reintroduce the 7-player limit (it can be raised using the `slashco_maxplayers` console variable)
[#] Covenant cloaks are capped at 4 (capped at 3 in duality)
[#] Some uninteresting audio system changes
[#] Duality now picks the second slasher from those who are ready as slasher
[#] Increased cost of map guarantee to 100
[#] Changed slasher files to use the enums instead of raw numbers for Class & DangerLevel.
[#] Increased how often Hat Man updates his path to 1s (from 5s)
[#] Properly support now documents that are not bound to a slasher
[#] Fix The Watcher's document being unable to be opened.
[#] Hopefully fixed Benadryl's effect not stopping when dying
[#] Players are not pushed out of each other anymore while being in the lobby
[#] The beacon can no longer be armed when more than 5 survivors are alive.
[#] Moved all slasher sounds around into their proper folders.
[#] Begin to somehow support multiple effects (unfinished)
[#] Fixed Balkan boost using the wrong name for the effect
[#] Make Tyler only play his music after his first chase
[#] Ability for spectators and slashers to talk to those on their team
(thx Zanik231 - https://github.com/Mantibro/SlashCo/pull/47 )
[#] Fixed a possible Lua error in `SlashCo.StartChaseMode`

Update: 7 Jun @ 4:21pm

[#] Fixed Item's viewmodel not being rendered.

Tyler changes:
[#] Fixed background music never being enabled again after Tyler became the destroyer.
[#] Made the background music change volume based off Tyler's anger.

Update: 7 Jun @ 5:51am

[#] Lower volume of helicopter & slasher chase music.

Update: 7 Jun @ 5:46am

[#] Small code changes
[#] Prevent spectator view toggle when you're not watching an entity
[#] Force Tyler to re-enter pre-destroyer form when the helicopter is summoned.
[#] The Slasher UI now marks running generators as green.
[#] Let the generator start sound play globally, letting everyone know that a generator was started.

Update: 7 Jun @ 1:57am

[+] Added URL support for the AudioSystem
[+] Added pan & playbackRate support for PlaySound function.
(Maybe useful later.)
[#] Change the AudioSystem a bit to allow it to work as a fully standalone library.
[#] Changed how we get the position to play a channel from.
Now, when a sound is played on an entity (not a player), it will use the center of its model instead of the entity's position to get the sound's origin to be a bit nicer.

Update: 7 Jun @ 12:13am

[+] Allow players to join late into a game if the round hasn't started yet.
[+] Added a hint for new players on which key to press in the Lobby to toggle spectator.
[+] Track how many rounds a player played in total.
[#] Changed Lobby Spectator Toggle from , to Q.
(Note, the comma still works as a toggle but Q is displayed to be used now)
[#] Cleaned up some code
[#] Optimized multiple functions
[#] The generator's green light stays on continuously when they're running.
[#] Fixed a bug in the audiosystem where sounds would play from the world origin for 1 single frame
[#] Change a lot of the SlashCo.SetupPlayers() code as it was kinda a mess
[#] Fix fuel cans spamming a lot of sounds when many were stacked into one place.
[#] Fixed Slasher sounds continuing to play in the round end screen when they should stop.
[#] Fixed DeathWard never breaking/never switching to the DeathWard (Used)
[#] Disabled item equip sound when the deathward is being switched.
[#] Slightly change how the ready status aligns with the player count in the Lobby
[#] Don't render Lobby HUD when you're a Spectator in the Lobby

Tyler changes:
[+] His audio distance is reduced with each fuel can he spawns, making it bit by bit harder to find him.
[+] Tyler can randomly become the destroyer when trying to become the creator if his anger is above 50.
[#] Fuel cans now spawn higher up, preventing them from glitching through the floor somehow.
[#] Slightly increased his light by ~33%

Update: 6 Jun @ 3:52pm

[#] Slightly changed amogus slasher code to optimize a bit.
[#] Initialize all Slasher Values on spawn for all slashers.
Since the variable names were changed, they now weren't initialized by default.
This should now solve possible errors that occurred for some slashers.
This fixes: https://github.com/Mantibro/SlashCo/issues/35
Initial change that caused it: https://github.com/Mantibro/SlashCo/commit/f5674eea3bae1313d09610f674aaf4b719dc3d1a

Update: 5 Jun @ 5:10pm

[+] Experimentally added Hat Man that spawns when you use benadryl
[#] Fixed slamming doors not working in the lobby before the round preparation wasn't started.
[#] Switched SlasherValueX variables to have proper names
[#] Fixed Tyler specter timer being sometimes broken
[#] Reduced Covenant Chase Duration to 30 seconds (from 60)
[#] Raised Princess damage to range between 20 and 35 (previously 15 to 30
[-] Remove Benadryl images

If there are any issues or bugs, please report them, as a lot was changed and all slashers were modified.
Additionally, the Hat Man is still experimental and might be broken, please tell us about any bugs or ideas for improvement.

Update: 4 Jun @ 2:47pm

[#] Force audiosystem to play sounds as mono when their played on the local player
[#] Fixed offering votes being broken
[#] Don't activate the document screen if you're not facing it and don't reset it when its disabled.

- Dolphinman
[#] Increased call sounds distance
[#] Moved DolfinClick outside of "DolphinInHiding"

- Tyler
[#] Decreased volume of all his sounds (it was literally destroying my headphones with the game at minimum level 😭 )

- Abomignat
[#] Increased a bit the hit distance

- Rocks
[#] Forgot to change back these after testing

- Watcher
[#] Increased speed on WatcherRage
[#] Re-added the audio system for footstep sounds

- Leuonard
[#] idk when i did this but fixed now

- Covenant
[#] For some reason is chase music wasn't looping, reconverted the file but not sure if that was the problem(?

- Mindblower
[#] Fixed a few things