Garry's Mod

Garry's Mod

SlashCo (Beta Version)
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Update: 31 May @ 8:48pm

[#] Changed pocket sand particles to be less dense and added some random rotation to them.

Update: 31 May @ 8:48pm

Nothing changed since I forgot to copy over the changes into the workshop upload ._.

Update: 31 May @ 8:16pm

[#] Fixed pocket sand's recently added particle effect being abused.
(It won't play the effect if it wouldn't hit any slasher)

Update: 31 May @ 3:26pm

[#] Reverted some local content changes which shouldn't be included in the workshop update since their unfinished

Update: 31 May @ 3:22pm

[#] Fixed some errors in Bababooey clones
[#] Fixed a bug in the audiosystem
[#] Increased the slasher chase music range
[#] Fixed an error when you tried to pick up a used deathward
[#] Some code changes to dolphinman
[#] Removed a debug print from princess
[#] Lowered passive anger gain of trollge from 0.07 to 0.05

# Princess
[+] Added new footstep sounds

# Trollge
[+] Added two sounds for when he's blinded by pocket sand
[#] Optimized his code slightly

# Male07
[#] Fixed him leaving a NPC causing the NPC to T-Pose for one frame.
[#] Fixed some engine squence warnings related to the slasher's model being set to a plate.

# Deathward
[+] Added a proper death/revive animation.
(Additionally everyone can now hear you respawn. You better run.)

# PocketSand
[+] Created a effect for when its used.
(The effect's range matches the range of where slashers would be blinded)

Update: 30 May @ 4:34pm

[#] Updated workshopid of the gamemode for this beta.
(It was still set to the main addon meaning content wouldn't be loaded properly sometimes)

Update: 30 May @ 4:30pm

None Provided

Update: 30 May @ 2:17pm

[#] Fixed a lua error with PLAYER:IsVisible function

Update: 29 May @ 5:48pm

[#] Some code changes to use the new PLAYER:IsVisible function

Update: 29 May @ 5:45pm

Tyler changes:
[#] He will always spawn after 10 seconds into the round
[#] The Helicopter will always arrive after 30 seconds when escaping
[#] Fixed him sometimes somehow being visible or invisible when he shouldn't be