Homeworld Remastered Collection

Homeworld Remastered Collection

HomeworldRM Community Patch
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Update: 18 Sep, 2019 @ 11:14pm

Taiidan Defense Fighter attack profiles changed to operate more like defenders and stay on guard rather than chase targets around like psychos.


Taiidan Defense fighter Lua file reworked. Defense fighters will NO LONGER shoot down your own or allied missiles in team games, and will now Only shoot down enemy missiles.

MASSIVE thanks to Radar3301 from the community for figuring out this fix and the formation break fix from the previous update. This would not have been possible without that awesome guy.

It is now safe to use Taiidan & Vgr on the same team. I cannot express how huge this is or how excited i am for this bug fix!!!! AHHHHHHHH

Update: 18 Sep, 2019 @ 10:27pm

Adjusted Kush Drone frigate to be mathematically equivalent to hw1 classics DPS output.
Classic had 24 drones, Hwrm has 14 not 12 as i incorrectly assumed. Classic Rof was 2.7 sec, The rate of fire in the mod has gone from 1.35 to 1.575 to correct the math.

Made changes to the Kush Drone frigate's "hidden & non-functional weapon" so it displays the units Actual DPS in the ingame tool tip instead of a made up random number.

Increased Fire control tower effect from a 7% bonus to a 10%, Command corvettes remain unaffected. they still provide 15% and they still have the same range as a FCT module like classic hw2. making the vagyr Cmd Corvette and the vgr themselves still the best buff ship/faction in the game.

Increased Hgn flak frigate damage vs fighters for hw1 and hw2. I buffed the hw2 fighter health awhile ago, and i forgot to adjust this weapon to compensate.

Changed Hw1 Corvette attack profiles to make them better. (thanks to Fear and Cloaked for helping out with this and letting me use their scripting work)

Increased Hgn Destroyer rotation rate from 9 to 12 to try and help it mitigate some attack pathing issues and compete with high level playstyles and micro vs other factions and the way those factions behave.

Changed Vgr Destroyer attack profile to point at the target rather than go broadside. done upon request for faction diversity and because it doesn't change much balance wise. so i figured no harm would be done.

Increased the active repairing "hover range" of Hw1 repair corvettes vs large ships, hopefully they will not get too close to capitalships and stop repairing. So the issue of them getting stuck should be fixed now (knock on wood).

Increased Hw1 Collector build time from 45 to 60 seconds (same as original and for balance reasons)

Decreased hw2 collector build time from 30 to 25 seconds. (again for balance as above)

Took turanic raiders default behavior off 'passive' and changed back to 'neutral'.

Vgr assault frigates reworked slightly to be better vs corvettes especially hw1 corvettes. i had separated their ratios awhile back and they weren't where they were suppose to be, so i corrected it. Im not going to log everything i did cuz its complex and would be too long. but the math checkout and aligns properly now. On average vgr assault frigates are better at doing their intended job of anti-strikecraft/corvette.

Adjusted Strikegroup/formations so they would better stay togather when in Neutral Stance, like they do when they are in aggressive. This is HUGE. Thank you so much to Radar3301 for figuring this out!

Increased the number of rocks and or the size of rocks on all hw2 maps resource patches to alleviate the fact that i have designed hw2 to require 20 collectors to equal hw1s 12.

Increased the Ru Range dropped by the Random RU crate by 250%.

Update: 15 Sep, 2019 @ 1:32am

Added the Visuial Shield Fx back to the Taiidan Field Frigate at the request of several players.

Lowered the Kush Drone frigates range by 550 from 3250 to 2700.
Lowered the Kush Drone frigates damage vs hw2 corvettes heavily to make them match the time it takes to kill hw1 corvettes.

Removed the ability for hw1 to salvage capture Hw2 shipyards... Wtf gearbox, why was that even possible?

Update: 13 Sep, 2019 @ 1:56pm

Tweaked Hw2 Harvesting, increased the income by 12.2% was 260/8 now its 200/9. (if you dont know what this means, dont worry about it. its a modding thing for my records)

Lowered Kushan Heavy cruiser Beam Slave fire time so both beams would fire. (doesnt do anything other than look cooler like they did in classic)

Removed Hw2 style Shields from Tai Defense field frigates, and converted them into the classic Anti Kenitic & Plasma ONLY Defense field.
Plasma & laser corvette weapons have a 35% chance to pen, where as all other bullets have a 20% chance.
Missiles/Ions/Any type of lance/Beam/Pulsar/ and Trinity Cannon Shots are not effected by this, and will make it through the Tai defense field 100% of the time..

Tai Field frigate Cap increased for all game modes. Classic hw1 had no limits. but im sure someone would cry if i didnt limit it in some way. so on average you can have 2x more than that of the Hgn shield frigates.

Tweaked Hw2 Fighter vs Hw2 Fighter accuracy. Increased it by 1.5x over its previous values. (it sounds huge but they were EXTREMELY low, im hoping this change is even noticeable)
I want hw2 dogfights to be more leithal and decsive like hw1 vs hw1. Classic Hw2 fighter combat didnt last long enough for my liking, and didnt feel good.

Hw2 Scout Bullet speed increased so level 2 vgr speed scouts dont outrun their bullets.. @'hw2 classic' LOL Oh you and your silly bugs/visuials.
Hw2 Scout range and accuracy improved to smiliar levels of the hw2 interceptors.

Hw2 EMP speed and range improved. Hopefully they wont EMP themselves anymore.

Tweaked Repair rates for all factions slightly.
Tweaked Rotation rates for Support frigates and repair corvettes (increased them slightly)

Update: 8 Sep, 2019 @ 6:04pm

Made change to show that People in MP are playing the community patch.
Final fix to implament working Drone frigates, (HUGE THANKS TO FEAR For sharing the fix and helping me trouble shoot when i ran into additional issues)
Lowered Hw1 and Hw2 bomber damage by 20% now that im working with vastly reduced HP pools on super captialships. my previous changes were focused on the old HP system, so the bomber changes were bit much with the new format, hense why they were reduced.

Update: 8 Sep, 2019 @ 5:37pm

Update: 7 Sep, 2019 @ 2:01pm

Total overhaul of Kamakazi damage, Scuttle damage, and Drone frigate logic.

Im working with Fear to try and get my drone frigates working like in 2.3. Ied rather have the drones working and shooting rather than not shooting and "looking pretty" in a sphear.

The Kamakazi Damage is identical to Hw1 as is the scuttle damage.

Update: 1 Sep, 2019 @ 1:11pm

Fixed cloaked fighter guns not re-targeting or shooting during attack runs.

Adjusted Recloak time for "out of combat", from 10 sec to 0.5

Update: 1 Sep, 2019 @ 11:00am

Fixed an issue that caused Hw1 factions to crash.. Lol My bad...

Also fixed a HWRM bug where Vgr missile corvettes and other "disabled" ships caught in Hw1 grav wells were still able to fire all their weapons.

Update: 1 Sep, 2019 @ 7:57am

Lowered the cost of all Hw1 Level 1 Armor and speed upgrades by 1k resources.
Vgr B cruiser Rotation speed reduced from 10 to 7.
HGN gunship weapon range increased from 1400 to 1500.
Hw1 scout weapon range was far too long, and was reduced from 1650 to 1400 to bring it closer to hw2 scout weapon ranges.
Global Kamakazi damage reduced from 9x to 6x multipler.
Hw1 Scout specific Kamakazi Damage reduced by an additional 25% to lower their insane damage vs units and help counter oppressive Kamakazi scout spam.
Kushan cloaked fighter weapon range is now 28% Longer than hw1 interceptors. This was done to mirror the feeling of classic hw1s more powerful cloaked fighter which also had a 28% longer weapon range..
Vgr Assault craft weapon range increased from 1430 to 1520
Adjusted Hw1 Repair ships Rates to be more in line with Hw1 levels and ratios. and then added some small multipliers to account for the fact that HWRM doesn't let you have an unlimited number of reppers on 1 unit.. Its nothing too crazy, but its alittle more than classic Hw1 Repair rates for the healing corvette & frigate.