Homeworld Remastered Collection

Homeworld Remastered Collection

HomeworldRM Community Patch
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Update: 26 Jul, 2019 @ 1:05am

Adjusted Hw1 vs Hw1 strikecraft accuracy to make the battles shorter and more intense.

Adjusted the range at which the HGN Gunship orbits its targets, allowing for much greater preformance WITHOUT changing the ships stats. Before it had a weapon range of 1100 and a orbit range of from 1000-1500. It had to wait for enemies to come to them.. This has been lowered to 400-800, Now as a result, gunships are FAR more effective in the role as fighter killers.

Update: 10 Jul, 2019 @ 7:52pm

Adjusted the BC Pulse weapons range down slightly and removed its ability to shoot at non strikecraft.

Lowered Resource collection rate by 20% for all factions.

increased penetration of shields for primary anti frigate/capital wepaons by 10%
Attempted AI upgrade for Kushan and Taiidan to use the new Research, but idk if it worked. Its not throwing Errors anymore, and the AI is functioning. Havent seen it upgrade the tech yet though.

Increased Damage of Hw2 Bombers slightly.

Update: 8 Jul, 2019 @ 12:53pm

Increased Cloaked fighter damage by reducing burst delay, and increased firing arcs.
(it escaped my notice but the Kush Cloaked fighter was actually stronger than bombers and OP as hell in hw1. so i kinda mirrored that here. The trade off is its expensive & builds REALLY freaking slowly, you can spam 4 inters for every 1 Cloaked fighter)

Increased Vgr and Hgn Battlecruiser defensive Lance/Pulsar range so they would actually shoot.

Lowered Vgr Laser corvette damage by 33% because of new HP changes.

Reworked HwRms Capital ship HP and Speed to bring them more inline with how Hw1 classic scaled. IMO (and many others opinions) Hw2 was a dumpster fire.
The Result of this change is a large net speed increase for super capitals, with a heavy reduction in HP.
A Positive side effect of this single change is corvettes, bombers, and frigates have been restored as core combat units without having to touch them at all.
Its almost as if Hw2's development was rushed/incomplete and hw1 was the superior game. But what do I know?


Added universal speed upgrades for Kush&Taii Fighters, Corvettes, Frigates, and capital ships.
Added Universal Armor upgrades for Kush&Taii Frigates and capitals ships.

In order to access these upgrades in Hw1, you must have completed ALL research in that tech tree.
Hw 1 only has upgrade level, where as hw2 has 2 levels.

Update: 12 Feb, 2019 @ 2:45am

Mines changed from 5 min to 10 min life time

Updated Vgr laser corvette weapon stats to more accurately mirror the old hw2 damage. (they should be less powerful ish)
apparently i missed a small delay between shots which caused them to lose about 35% damage over time. that's a big balance change. So if you're still one of the few people who cries "Dem Vgr Lasers R ova Powah-ed!"
Then you're dumb...

Reduced accuracy and damage of Hw1 assault frigates vs Hw2 fighters to require 2 hits, and make fighters harder to hit if they aren't grav-welled.


And with this folks. i offically abandon any further updates to this mod. GL and HF.

Update: 21 Aug, 2018 @ 6:33pm

Changed Mine Lifetime from 1 hour to 5 min to reduce lag.


increased vgr missile corvette damage by 11.5% vs hw2 corvettes (from .63 to .70). I forgot how crappy they were in Hw2 and i dont feel like its fun for them to be THAT bad.

Fixed Ui issues, Removed Unused Research and build tabs from Factions that didnt have units in those tabs.
Sp Thx to cloaked for noticing the weird syntax issue in the code, and pointing out that gearbox forums are relacing " with some other weird symbol that looks like " but isnt a ".
This makes Past updates that i wanted to impliment, possible now.

Update: 3 Aug, 2018 @ 2:14am

Vgr Missile Vettes damage vs Hgn corvette reduced to Og hw2 levels.

Changed Probe armor again to something alittle easier to kill than Res armor. Missile corvettes and other units should no longer have any issues against them.

Fixed several sound issues you probably wont even notice. but it was bugging my OCD and was able to fix it, so i did.

Fixed Repair corvette main gun Sound bug while healing. (Oh and MY fix still lets the main gun sound work, so TAKE THAT MODDING COMMUNITY AND 2.3)

Quality of life change.
Removed Shield frigates, Repair corvettes and Support frigates from the military selection menu.

Map changes:
Additional Resource rocks added to Shield, Dates Requiem, and the 2 player version of Kharam Wreck.

Disabled Turanics as a playable race.
Removed Turanic Combat collectors form military selection.

Update: 18 Jul, 2018 @ 8:59pm

Lowered the Missile corvette range by 200 (Hwrm had it set as being longer than in Og hw2.)
Lowered the Missile corvette damage vs Hw1 corvettes by .4, from (2.2 to 1.8)

Lowered Laser Corvette range by 300 back down to their old Hw2 Standard of 1800 (This results in an average of almost 2 less volleys PER attack run, PER SQUADRON...
This means -5,600 damage per pass, per squad) Thats a Huge nerf. Youre welcome Laser Haters. For any future problems, you need to learn how to counter them.
plz and ty bby ;)

Hgn Gunship Accuracy Vs Hw1 Corvettes reduced by 10% and Bonus damage vs hw1 corvettes reduced from 2.25 to 1.7
Slightly Lowered the turret traverse rate of Hgn Gunships so they aren't Phalanx/CIWS Platforms. (If you don't get the joke, look it up)


Fixed an issue where Tai Heavy Corvettes were doing Double damage with their Flak burst due to calling for the wrong races Flak ability. (thx gear box)
Increased Hw1 Heavy corvette range by 100.

Increased the Hw1 missile destroyer rate of fire from 2.75 to 2.3.
2.3 sec is the historical rate at which new missiles would be built in the Missile destroyer. Though they use to build up a store of missiles and could fire one every 1 second.
sense there is no way to simulate the stored missiles, i decided to just use the rebuild rate for the rate of fire.

Update: 16 Jul, 2018 @ 6:48pm

Increased the effectiveness of the Hw1 bombers vs Sub systems by 20%. the previous patch's reduction to 50% was too low.
Homeworld 1 needs a counter to sub systems. So they will now be about 70% as effective as improved hw2 bombers.

Docking disabled for HW2 Strikecraft with other races ships. This was done to eliminate issues caused by hw2 squadrons docking with Hw1 repair corvettes, support frigates, and resource controllers.

Vgr Battlecruiser traverse rate lowered by 2, and acceleration time increased by 2 sec

Hgn ion cannon frigate turning rate increased by 5

Fixed an issue where Missile corvettes couldn't kill probes.

Adjusted Destroyer and battlecruiser weapons to be more effective at killing sub systems. (and by 'more effective', i mean i reduced some of the heavy penalties to them)
This was done because in late games, attacking Hgn motherships would result in them hitting nearly ever subsystem and not the ship.
Thus making the mothership feel like it had several million Hp.


Fixed a sound bug with the Kushan Destroyers Fx and audio for the ion cannons.

Update: 12 Jul, 2018 @ 1:26pm

Reduced Hw1 bombers damage vs subsystems by 50%. they were abit too powerful.

Changed the VgrB cruiser Rotation rate from 6 to 12.

Vgr B cruiser Trinity cannon accuracy vs frigates changed from 0.6 to 0.9

Default retalitaion ranges changed for all units. they have been changed to +400m more than what their weapon range is. hopefully this helps control units running all over the map.. but probably not. we will see. Im pretty sure its still an engine level issue.

Update: 9 Jul, 2018 @ 12:17pm

Due to popular request, the default stance has been changed back to defensive..
And no, i dont want to hear any complaining about units running off and dying, cuz all i got were complaints about how bad the fix was...
PS: if you see any units that are still spawning on passive. please let me know.

HGN Destroyer research has been increased from 90 to 130 sec to help slow it down abit and bring it more in line with the other factions.

Hw1 Corvettes Light/heavy/Multigun, Interceptor, and scout accuracy vs Hw2 Corvettes increased by 10%... probably wont help much, but its something.

Hw2 Resourcing changed from 275/12 to 260/11. Ik ive been changing it constantly over the last couple weeks but I just cant get this one to feel right.

Hw1 Frigate and Capital Research cost cut in half. It appears i made them too expensive back in the day.