Age of Wonders III

Age of Wonders III

New Dawn
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Update: 9 Oct, 2015 @ 12:56am

- minor unit and balance tweaks
- Tigrans finally got their racial Tier IV - Tigran Clawstorm (thanks for the ideas ϣrϵcκ, we merged it with our planned Desert claw and it seem to work nice, just needs further testing - the signature ability - Claw Storm will need to be perfected)

Update: 8 Oct, 2015 @ 8:50am

- tweaked severeal units
- Experimental batch of custom items has been added, we will see how it performs before we start adding more

Update: 7 Oct, 2015 @ 2:51pm

- Enchanted Arrowsmith units and their abilities tweaked, much more testing required to get these right

Update: 7 Oct, 2015 @ 10:13am

- Demons have a set of our very own custom icons now! Next up - demonic dwelling structure icons..

Update: 7 Oct, 2015 @ 3:28am

- Further compatibility fixes
- Random map generator should be using our custom resources a bit more often (tested and it seems to be working without any problems so far)
- tweaked several unit figures to spice them up a bit
- Paladins, Templars, Divine Avengers and Grand Crusaders have finally moved from the Grand palace to a more appropriate accommodations
- added a host of theocrat themed descriptions and a complete set of descriptions for the new Enchanted Arrowsmith units, as well as their abilities
- the evil Halfling Party Cart loaded with explosives and fun(and evil, lots of it, but halflings are always loaded with evil) has been slightly tweaked


- addition of Halfling Sniper and Frostling Icedancer finalized the deployment of Enchanted Arrowsmith units, all of their special abilities have to be properly playtested and tweaked

Update: 6 Oct, 2015 @ 4:00pm

Some minor changes that should prevent more compatibility issues.

- Fixed a couple of undead figures (mainly the new effects)
- Undead Lieutenants and Commanders tweaked
- Elven Commando stats tweaked slightly
- Enchanted Arrowsmith's workshop can now be built in all cities that meet the prerequisites, one powerful ranged unit option for each race can be trained once it is built (each of the units has a special ability that needs to be tested, Halflings and Frostlings will get theirs as soon as we fine tune the abilities )

Update: 6 Oct, 2015 @ 12:05pm

Update: 6 Oct, 2015 @ 10:19am

- first attempt at a careful compatibility fix, if it causes any trouble, we will roll it back and try again :)

Update: 6 Oct, 2015 @ 9:38am

Update: 6 Oct, 2015 @ 9:26am

- replaced several unit figures
- tweaked several units