Age of Wonders III

Age of Wonders III

New Dawn
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Update: 11 Oct, 2015 @ 2:56pm

- added a batch of descriptions
- tweaked several units

Update: 11 Oct, 2015 @ 7:23am

- new unit spawner - The demon summoning circle has been enabled, vile demons are getting much more aggressive
- tweaked severeal units (Undead and Pure Brotherhood mostly)
- Cleave and Whirlwind attacks now have more fitting effects

Update: 11 Oct, 2015 @ 12:34am

- added several descriptions
- fixed an oversight that made Vagrants available to more than just Human players with economic 1 and public baths
- vagrants now look a bit more human :)

Update: 10 Oct, 2015 @ 11:51pm

- Attempted to tweak the Dwelling quests slightly - some dwellings might hand out quests to destroy demons now
- Demon dwelling should be handing out quests properly
- Archon dwelling should not reward player with demon units

Update: 10 Oct, 2015 @ 6:09am

- Clawstorm ability tweaked
- Fireworks barrage tweaked
- new set of command abilities in and waiting for respective units

Update: 9 Oct, 2015 @ 2:56pm

Update: 9 Oct, 2015 @ 2:34pm

And in celebration of defeating the dreaded item bug, we bring you a little treat - Zombies are chewing on their poor victims and are .. evolving.. Some are getting bigger, some are getting nastiers, some are getting tougher.

- this one is largelry a test, zombies can now evolve into random mutations in all four tiers (not jump from t1 to to 2, but take it properly through t2 and t3)
- this system might be expanded upon if it performs well (many units that are underwheling might actually be made more interesting by having nice evolve options)

Update: 9 Oct, 2015 @ 2:28pm

- the bug that caused all heroes and leaders forget their ranged weapons at home is now fixed! Our most sincere apologies.

Update: 9 Oct, 2015 @ 1:36am

Update: 9 Oct, 2015 @ 1:30am