Age of Wonders III

Age of Wonders III

New Dawn
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Update: 13 Oct, 2015 @ 2:45pm

- several ranged abilities fixed

Update: 13 Oct, 2015 @ 9:12am

- the Pyromancer finally learned how to walk! (The unit missed walking ability :) )
- several of the mercenary units Warlords are hiring are human.. and finally realized it! (until we can find some cool solution)
- Enchanted Arrowsmith units have their health increased (we will see how they perform now)

Update: 13 Oct, 2015 @ 8:47am

- Goblin Blight Lord's figure and animations tweaked slightly (hopefully to prevent freezing animations)

Update: 13 Oct, 2015 @ 4:21am

- New batch of custom icons is here (mostly buildings this time)

Update: 12 Oct, 2015 @ 1:46pm

- the wicked Halfling Sherif should be fixed now
- tweaked the pricing on several units

Update: 12 Oct, 2015 @ 1:43pm

Update: 12 Oct, 2015 @ 1:36pm

Update: 12 Oct, 2015 @ 1:28pm

- fixed a couple of descriptions
- Mercenary Sniper now has a Skilled Sniper as a gold medal reward (damage increase while flanking with ranged attacks) instead of the placeholder Seeker attack bonus component

Update: 12 Oct, 2015 @ 10:56am

- returned to the several first units we have deployed in the first phase and reworked/repaired them slightly
- several low resistance units got their resistance slightly increased

Update: 12 Oct, 2015 @ 5:42am

- tweaked a couple of units
- added a new set of Rain of XXXXX abilities for several spellcasters
- added several custom effects to existing spells
- Druids have been moved behind higher tier research, until we revamp the druid unit structure