Torchlight II

Torchlight II

TL2-ACE
Showing 31-40 of 787 entries
< 1  2  3  4  5  6 ... 79 >
Update: 15 May, 2022 @ 12:35am

Today's update 15 May22

Hi everyone,
Today's update completes the Temple Of Ice which can be accessed from the Temple Valley.
We have also completed a mild rework of the Assassin class and changed a few skills in the first two skill tree's including an additional new trap skill!

Maps
The Temple Of Ice - fully implemented

Classes
Assassin

"Needles" is now the starting default skill for new Assassins

New skill "Glacial Trap" added

Out for Blood
Reduced life leech bonus at higher levels from 20/25/30/35% to 20/22/25/28%

Mind Shield
Reworked skill
Renamed from "Mind Shield" to "Dual Wield Block"
Damage absorption now based on your total DPS and scales better.
Duration of damage absorption changed to 5 seconds

Agile Strike
Reworked and now called "Enchanted Blades"
Enchanted blades adds a temporary increase to attack/cast/move speed and can be used as a replacement for your left click auto attack.

Poison Stab
Quality of life change - Can now be used as a left click spell

Update: 29 Mar, 2022 @ 1:13pm

Today's update 29 Mar22

Hi everyone,
Today's update is a further update and test version of the new Temple Of Ice, we are aiming for the next update to fully complete this map.

Maps
The Temple of Ice, updated test version

Update: 1 Mar, 2022 @ 2:00pm

Today's update 1 Mar22

Hi everyone,
Today's update introduces the Alpha version of the Temple of Ice found in the Temple Valley. This latest Temple is still very much a works in progress but allows testing and feedback!

Maps
The Temple Valley(Alpha test version)

Update: 23 Jan, 2022 @ 3:45pm

Today's update 23 Jan22

Hi everyone,
Today's update contains community requested improvements and again several bug fixes.

Maps
The Iron Temple
Further work to resolve end boss lava animation - should be working correctly now.

The Temple of AIr
Fanatics have had their shield duration reduced

The Temple Valley
Side quest to activate waypoints/teleports with Act5 now finished.

Llanghaven
Fast travel to Temple Valley once side Quest complete

Update: 9 Jan, 2022 @ 3:45pm

Today's update 9 Jan22

Hi everyone,
Today's update contains community requested improvements and also several bug fixes.

Maps
The Temple Valley
Basic vendors and storage chests added by the waypoint

The Poison Temple
Small adjustments to the trap section in the middle of the map, mainly breaking up the large poison ball trap into two smaller sections.

The Iron Temple
After killing the end boss the lava animation will now stop making it easier to loot and grab the rewards.

Bug Fix
Iron Temple - Floor 1 reward sometimes going out of bounds fixed
Iron Temple level 2, rewards out of bounds fixed

Update: 1 Jan, 2022 @ 2:51pm

Today's update 1 Jan22

Hi everyone,

Happy New year! - Today's update is the full implementation of the Iron temple, as mentioned before this is our most advanced/ambitious map to date containing alot of new challenges and events.

Maps
The iron Temple - both Floors now fully released

Bug Fix
Act 5 MileShire Mines/professor Steffire Quest reward fixed.

Update: 18 Dec, 2021 @ 6:28am

Internal tests

Update: 2 Nov, 2021 @ 3:17pm

test version tweaks!

Update: 1 Nov, 2021 @ 2:34pm

Today's update 1 Nov21 release

Hi everyone,
Today's update is a partial release of our current work in progress. We are releasing our first round of skill icon updates for the Barbarian, Assassin and Dark Sorcerer class. This is also a test/development for further custom artwork such as charge bars.

Final tests/preparation for the next temple valley area(The Iron Temple) - it is our biggest and most ambitious map to date!

Maps
Added test version of Iron Temple

Other
Custom icons added to Barbarian, Assassin and Dark Sorcerer

Update: 12 Sep, 2021 @ 3:10pm

Today's update 12 Sep21

Mainly focuses on Dark Sorcerer class completion and balancing. We will now be focusing attention back to completing the next dungeon which is the "Iron Temple"

Dark Sorcerer skill adjustments

Dark Bolt
Reduced mana cost by -5%

Cursed Weapon
Rescaled damage and increased slightly to match other classes. Overall this skill was under powered.

Sadist
Removed camera shake when skill cast

Cursed Strike
Not applying damage correctly issue resolved

Corrupt Bolt
Reduced mana cost by -10%

Unholy Strength and Darkness
Damage bonuses no longer stack
Changed colour of Unholy Strength effect

Cursed Ground
Increased damage slightly

Entropic Ball
Damage scaling adjusted to be more powerful at lower levels.

Soul Release
Now has a 100% chance to break shields with nearby enemies
Tier 3 bonus now in place

Amplify damage
Increased effect of amplified damage
Rescaled damage
now generates 3% charge when cast

Clarity
Fixed a bug allowing charge to be built up in end game gear!

Void Storm
Increased cool down at levels 1 - 5

Death Knight
Basic attacks now have a 50% chance to break shields
Swapped tier 1 and tier 2 bonus around
Dread Aura debuff gains visual effects

Cursed Armour
Replaces Soul Fire and is a defensive based skill.