Torchlight II

Torchlight II

TL2-ACE
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Update: 30 Mar, 2021 @ 2:56pm

Today's update 30 Mar 2021
Hi everyone, today's update is a small one containing bug fix's and several small improvements based on community feedback.

Area Changes

Act 5
Minor tweaks to quest star locators to help new players not get lost as easily when traveling from "The Crossing" to the "Dank Caves"

Dank Caves
Very minor cosmetic tweaks applied

Class Changes

Assassin
Inferno Trap added to cunning skills tree(still work in progress and will be balanced in future updates
Moved several skills in Cunning tree
shock trap and Fire trap both get a colored theme to help tell the traps apart.

Bug Fixes
Magma Temple, modified lava section slightly to fix a bug that crept in during the previous update that blocked your path!
Nether Temple die/bug preventing players from leaving has been fixed.

Update: 22 Mar, 2021 @ 2:46pm

Today's update 22 Mar 2021
Hi everyone, today's update contains a few small tweaks based on feedback.

Area Changes
The Outskirts
Stashes now in town

The Temple Valley
Small place holder tweaks, waiting for next major content update

Class Changes
Embermage
Primastic bolt now back
Shocking Burst - Removed
Lightning blast(new skills) replaces Shocking Burst on lightning tree

Dark Sorcerer
Cursed strike - skill completed/fully functional

Update: 7 Mar, 2021 @ 3:00pm

Today's update 7 Mar 2021
Hi everyone, today's update is aimed at finishing off the Temple Valley "over world". We also had a chance to go back and tweak some of the existing dungeons and make some minor improvements to the Assassin class and Dark Sorcerer(more to come on these also in later updates).

Area Changes
The Temple Valley
Rework complete. Entrances to further Temples are now added in preparation for future updates.

The Temple of Blood
Minor tweaks to map
Updates to boss fight
A new enemy type Added

Magma Temple
New section added

Class Changes
Assassin
Light overhaul -
Removed Flurry attack
Power Kick, renamed to Agile Strike and moved to combat skill tree

moved a few lower tier skills around to aid in leveling process and balance
Poison Seeker - enhanced homing capabilities of skill slightly.
Cloak and Dagger - cast speed increased

Dark Sorcerer
Soul Fire - rework completed

Update: 20 Feb, 2021 @ 4:46pm

Today's update 21 Feb 2021

Hi everyone, todays update is an intermediate test release aimed at updating the end game content. This gives us a chance to play test, collect feedback and balance. There is likely to be further follow ups/updates in a few weeks time that update the rest of the the Temple Valley hub map and fix balance.

As usual please feel free to add comments/feedback as it is incorporated into the development of the maps

New Area
Poison Temple - new map added
The Temple Valley - reworked/major overhaul
Sand Rat Raid - moved into the Temple Valley - no longer accessible from Act5 town but part of updated end game content found in The Temple Valley


Class Changes
Dark Sorcerer
Void Storm Now Generates 10% charge per cast, up from 5%

Update: 9 Feb, 2021 @ 3:24pm

Test Version - stay tuned!

Update: 1 Jan, 2021 @ 2:07pm

Today's update 1 Jan 2021

Hi everyone and happy new year. In this update we introduce x2 new maps the
"Imperial Underbase" which is a new side quest found in the dry forest and starts to expand on the background and story. in addition to this being a very unique map!

The second map is an expansion to the Nether Temple and gives a further challenging second floor. This map was completed as we start to turn our attention to working on the end game "raid" content and restructuring this part of the extended game, alot more to come on this in the next update.

New Area
Imperial Underbase - part of new side quest/enhanced story plot
Nether Temple - access after Nether Bastion - 2nd and final floor

The Dry Forest
Updated map to accommodate/access new map Imperial Underbase

Update: 26 Dec, 2020 @ 10:49pm

Pre release test version

Update: 2 Nov, 2020 @ 1:36pm

Today's update 2 Nov 2020

Hi everyone
Today's update adds a small new zone/boss fight and fixes a number of bugs. We are also happy to announce that the death penalty is now removed based on community feedback!

New Area
The Captains Garrison - accessed from the Burning City

Burning city
Extended parts of the map to accommodate additional quests/story line which will be in at a later date.
Swapped entrances - for the Grand Library and Captains garrison

Death Penalty
Removed XP loss when dying

Bug fix's
The Grand Library
Fixed and improved several path finding issues - fixed

The Ambushed Convoy
Manticore Boss - aggression bug fixed, Manticore boss is now alot more aggressive! - fixed

Update: 6 Sep, 2020 @ 1:53pm

Today's update 6 Sep 2020

Hi everyone
In this update we focus around the Burning City and introduce several new and unique areas whilst adding new contents to some of the existing area's alongside some unique boss fights.
There's still some place holder stuff here and there but we hope you can start to see the quality and scale of this new Act. Future updates will be like this where we continue to add new areas, content and really start building the story with supporting quest lines and NPC's.

Front Page/Welcome Screens
x2 new custom loading screens

Map Updates
New Map The Grand Library - accessed via the Burning CIty
New Map Condemned Armoury - accessed via the Burning CIty

The Out Skirts
Added additional side quest

The Burning City
Added new sections to this map to accommodate change in story/new area
The burning city - quests/story added, linking up to new area Library
The burning city and dry forest are no longer linked/connected.

Assassin
Power Kick
Modified the way the speed bonus triggers, no longer based on amount of enemies hit, instead a flat percentage rate is applied.
Speed bonus changed from 5% per enemy hit to 10% flat.

Dark Sorcerer
Void Storm - improved the casting mechanics, no longer need to be cast on an enemy to trigger, can target floor etc as well.

Bug Fixes
Main quest line not triggering correctly
The Ambushed Convoy - Zeraphi Grenade thrown from above not doing damage - now resolved/fixed

Update: 7 Jul, 2020 @ 1:59pm

Today's update 7 July 2020

Hi everyone
In this update we are continuing with new maps and most importantly we have implemented a lot of the background work for the quests and also introduced some world building elements.
In the latest map you will get a chance to face off with a new foe - the Zeraphi traitors! and start to see the beginning of the quest/story line. A lot more to come in future updates - this is literally the beginning!

Map Updates
The Ambushed Convoy - completed