Total War: WARHAMMER

Total War: WARHAMMER

Wakes Realism Overhaul (WIP) Ver. 1.5.9
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Update: 6 Jul, 2016 @ 1:05pm

Version 1.5.1
Minor update
"save game compatible"

* added some in game menus.

* added in a mod logo

Update: 4 Jul, 2016 @ 5:14pm

Version 1.5.1

* added Krell as Kemmlers bodygaurd

* Kemmler now has a new unique ability that will enhance his dead healing factor.

* corrected a few minor things

* added teef as orc currency (thank you cataph)

Update: 2 Jul, 2016 @ 6:29pm

Version 1.5
Minor update.

* corrected many errors left over from updateing after patch

* increased flying speed of a few units. Large monsters mainly

* Gave skeleton archers there proper weapon stats (they should suck now) XD

* Fix skirmish cav missing skirmish button (they no longer can form loose formation)

* lowered upkeep of afflicted

* fixed dragons breath

* Increased the effectiveness of master of the dead

* several other minor adjustments

Update: 1 Jul, 2016 @ 12:28pm

Version 1.4.9
Minor update

* updated files after patch

* new blood knights incorporated into mod.

Update: 29 Jun, 2016 @ 10:16pm

Version 1.4.8
Minorish Update

Fixed Formations!!!
* Pike formation to all herlberider and pike infantry

* Shiled wall to some dwarf and empire units

* Wedge formation to alot of cav units

* Orc boss buildings now with their correct upkeep

* Both VH and Legengedary adjusted. VH is harder, Legendary is the hardest. Both give large gold and growth bonuses, rather then upkeep and purchasing bonuses (still some though).

other minor tweaks

Update: 29 Jun, 2016 @ 8:40am

Update: 29 Jun, 2016 @ 5:15am

Version 1.4.7
Minor Update

* added Pike wall formation to helberdier units

* added shield wall formation to units (dwarf and human)

* Changed range of master of dead and gave it the raise dead ability (like invocation of nehek) but at a much slower rate. Necromancers should be much better undead support now

* fixed fatal error with greenskins building chain

Update: 28 Jun, 2016 @ 3:00am

1.4.7

Minor update

- Battle morale tweaks. A units damage has more effect, an armies damage has less effect.

- Removed orc's LL +25 leadership. It was buged, and not really lore appropriate.

- Orc buildings got a replentishment and recuitment buff.

- Post battle loot for orc buffed substatially, part of the move towards no gold from buildings for orcs.

Update: 27 Jun, 2016 @ 4:43am

Version 1.4.7
Minor update

* Added little Gork as a greenskin unit (campaign limit of 1) thanks to Elric for the skin

* Added new skins for chaos warriors of khorne

* adjusted stats for chaos warriors of each god

* adjusted minor stats of several units

* upkeep and cost for goblins reduced significatnly

* minor buff to grimgor

* Remove free xp from buidling for units, and reduced free xp from techs. (Veteren units have to be earned) Other boosts where added to compensate for this.

* Growth speed up a little bit. (Still way slower then vanilla).

* Start of an orc overhaul-aimed at making them much closer to lore. This includes:

1. They are much better at raiding/looting/sacking.

2. They now have a real hatred towards each other.

3. Main building's (unlockers) Have had a gold nerf/growth boost.

4. The boss building chain works very differntly now. It is the way that you can regain the trust of your orc brethern. But, to simulate in lore, the fact that other orc's only respect power, these building are very expensive (upkeep as well) meaning that you will need to be a major power in order to have mutiples of these running. (Please report balance for this--its totally new).

* LL special traits got a boost.

* Some techs have got a boost, in term of their effects.

* Arcane conduit was bugged if availble straight away, now (around level 9) you can select it after spending 1 point in the precedding promotion group.

Update: 22 Jun, 2016 @ 11:32pm

Version 1.4.7
Minor Update

* fixed fire at will button for ranged infantry.

* lowered upkeep of quarllers