饥荒联机版

饥荒联机版

Trailblazer
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更新于:2019 年 7 月 21 日 上午 11:42

Removed "(Dev)" from the name.

更新于:2019 年 7 月 21 日 上午 11:41

Fixed a crash on the Beta branch. Accidentally added "(Dev)" to the name.

更新于:2019 年 7 月 14 日 上午 11:43

Fixed some typos

更新于:2019 年 7 月 14 日 上午 11:40

Updated the in-game description to mention map travel.

更新于:2018 年 6 月 1 日 下午 5:31

Tweaked how trailblazer cleans up itself to better respect the game's native use of the locomotor.

更新于:2018 年 5 月 26 日 下午 11:00

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更新于:2018 年 5 月 26 日 下午 10:32

Trailblazer leverages the locomotor to walk the player along a given path, however with predictive movement disabled, the locomotor is not available.

Enabling predictive movement grants the locomotor, however many players dislike predictive movement.

This patch adds several variables that allow trailblazer to disable predictive movement when it is done with it.

`locomotor.trailblazerCleanup` set to true to tell trailblazer to cleanup predictive movement when it is done
`locomotor.trailblazerCleanupClear` used internally -- set to nil if submitting a new path request and cleanup was set
`locomotor.trailblazerCleanupLater` used internally -- set to nil if submitting a new path request and cleanup was set

更新于:2016 年 12 月 7 日 下午 9:39

- 1 metric ton of bugfixes
- 1 1/2 tbsp optimizations

更新于:2016 年 12 月 7 日 下午 5:32

- Changed algorithm design to a concurrent model (Your game should no longer freeze while calculating a path, but it may take slightly longer)

更新于:2016 年 12 月 5 日 上午 5:31

- Improved mod compatibility