RimWorld

RimWorld

Real Fog of War
Showing 21-30 of 47 entries
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Update: 25 May, 2017 @ 12:06pm

Beta v0.1.22 (re-upload)
  • Upgrade to A17.

Update: 25 May, 2017 @ 12:00pm

Beta v0.1.22
  • Upgrade to A17.

Update: 21 May, 2017 @ 4:34am

Beta v0.1.21 (re-upload)
  • Fixed a bug causing the FoV not disappearing when caravans was leaving (or pawn was dying in) bottom or left sides of the map.

Update: 21 May, 2017 @ 4:28am

Beta v0.1.21
  • Fixed a bug causing the FoV not disappearing when caravans was leaving (or pawn was dying in) bottom or left sides of the map.

Update: 20 May, 2017 @ 11:56am

Beta v0.1.20
  • Some optimizations.
  • Only light blocking objects now block the field of view.
  • Fixed a bug preventing the fow update of near things when the view blocker object is removed.
  • Surveillance cameras re-balancing: much more power consumption (3.3x), more materials needed (3.3x more steel and 2 components), more work to build (5.8x), added light negative beauty, added stealability, added specific research requirement.
  • Watch towers re-balancing: more work to build (2x), more material needed (2.6x) and added negative beauty.

Update: 5 Mar, 2017 @ 9:23am

Beta v0.1.19
  • Performance improvements.

Update: 25 Feb, 2017 @ 4:01am

Beta v0.1.18
  • Fixed an error occurring on caravan events.
  • Removed main huglib assembly from the mod.

Update: 19 Feb, 2017 @ 11:05am

Beta v0.1.17
  • Doors now correctly update the fog of war when opened and closed.
  • Added dependency to HugsLib for preferences management.
  • Added preferences to adjust the fog alpha level and the fade effect speed.

Update: 19 Feb, 2017 @ 6:00am

Beta v0.1.16
  • Fixed items not made visible when dropped from ship crashes, merchants trades, drop pods and trade beacons.
  • Tried to workaround an error caused by other mods patching the command toolbar.

Update: 18 Feb, 2017 @ 7:57am

Beta v0.1.15
  • Mannable turrets that require a line of sight (not present in vanilla game but provided by various mod) now:
    • use the manning colonist view range to check if a target can be hit.
    • if long ranged, increase the manning colonist view range over time (like long range weapons)