Divinity: Original Sin 2

Divinity: Original Sin 2

No Psychic Enemies
127 kommentarer
Dear doc 29. maj 2024 kl. 18:57 
调整敌人的学识,以免个个对着费恩用治疗,每个人似乎都知道他是不死族,即使他戴着一个皮肤面具(bushi
通过调整敌人的学识达到敌人不知道我方单位抵抗的效果
Simbach Vazo 15. dec. 2023 kl. 17:08 
I'm so glad someone else had the same critique when it came to undeads.
Enduser28 13. dec. 2018 kl. 8:42 
@Gopher It is not working for me on DE
Gopher 7. nov. 2018 kl. 12:06 
So, does this work on Definitive?
6pekStudent 13. okt. 2018 kl. 1:22 
Thanks for the great mod, I've been making a realistic collection for myself and this fits nicely. Getting healed on Fane was anticlimactic. I'm fighting your buddy looking like an elf and you heal ME?
( * )  [ophavsmand] 9. okt. 2018 kl. 10:04 
SirSmokeSparda : sorry I don't have time to mod right now.
Sir Smoke Sparda 9. okt. 2018 kl. 9:30 
Please, update for Definitive Edition
( * )  [ophavsmand] 11. sep. 2018 kl. 10:33 
M4g1kz : This mod lowers the loremaster skills, doesn't set it to 0.
For example, powerful mages still have 2 in loremaster, so will be able to tell who's an undead or not.
M4g1kz 11. sep. 2018 kl. 3:42 
So the current person who updated this couldn't for sure answer my question, so I figured I'd try the OG. Did this mod take care of the "Everyone knows who my Glass Cannon is," issue?
( * )  [ophavsmand] 8. sep. 2018 kl. 14:37 
ForgottenAmnesia : please go on, you have my blessing. :)
ForgottenAmnesia 8. sep. 2018 kl. 10:10 
@( * ) I was thinking about updating this mod and tougher bosses for DE usage is that alright?
( * )  [ophavsmand] 2. sep. 2018 kl. 14:41 
Khohloma : I think you should try the forum; you'll find a modder interested by doing it. :)
Khohloma 2. sep. 2018 kl. 12:47 
i can donate u a few $ for updating mod ) im so love to play as Fane and so hate this stupid thing in original game:steamhappy:
fray 31. aug. 2018 kl. 7:43 
Please, update for Definitive Edition
幾度新涼 30. aug. 2018 kl. 0:18 
not working
Legendary Weapon 29. juli 2018 kl. 13:26 
Should really delete this mod as it causes the Journal to be wiped away.
shazam_379 18. juli 2018 kl. 0:06 
To anyone looking for an updated version, I published one here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1444087419
Vulture 5. juli 2018 kl. 18:15 
@Snow & Cocopain
Unless something has hanged with the game, it doesn't work anymore. You can see that the last time it was updated was 4 Oct, 2017 @ 5:02am
Same 3. juli 2018 kl. 19:52 
Is this updated right now?
Cocopain 21. juni 2018 kl. 4:31 
keep up the good work man loive all your work
Sadpandaist 21. maj 2018 kl. 16:37 
This still not working I assume?
Kenny 24. apr. 2018 kl. 1:07 
Confirmed that this is not working.
Digan 21. apr. 2018 kl. 8:46 
Nah, dosnt work rn >.<
ShadowNeko 13. apr. 2018 kl. 1:20 
please update D:
Digan 3. apr. 2018 kl. 17:42 
Can some1 Continue this work? >.< cuz this is a great yet simple mod... shame to see it gone >.<
Digan 23. mar. 2018 kl. 10:33 
Yup no longer working, ppl just know im undead out of their magic ass again... >.> ugh.......
The Golden Student 19. mar. 2018 kl. 7:53 
no longer works :/
Canopenerdude 14. mar. 2018 kl. 6:50 
This mod no longer works with the msot recent update, fair warning.
TheFoolishWitch 20. feb. 2018 kl. 5:47 
does this help with enemies knowing that you have glass cannon n they tend to try CC u?
( * )  [ophavsmand] 13. feb. 2018 kl. 14:25 
Jerry Dandrige : I don't have the list at the moment, sorry.
( * )  [ophavsmand] 2. jan. 2018 kl. 4:14 
sanic, SOLRAC THE MIGHTY : this mod lowers the loremaster skills, doesn't set it to 0.
For example, powerful mages still have 2 in loremaster, so will be able to tell who's an undead or not.
Avila 1. jan. 2018 kl. 14:05 
Is this mod still working? People keep targetting Fane with Restoration even with this added
Bread 28. dec. 2017 kl. 23:51 
How do I know this is working? After installing this mod, AI still seems to target my glass cannons first and cast healing spells on Fane. Help?
Sly-Scale 16. dec. 2017 kl. 12:01 
@THAC0
Did you know that not all Undead in DOS2 actually have the Zombie trait?

And then there's the Magisters. They have all kinds of elemental resistances but you can't take whichever ring is causing it. Like they are naturally fire-proof like that. AFAIK there's no books describing why Magisters specifically can take a lot of elemental punishment.
THAC0 6. dec. 2017 kl. 11:01 
Er Its not that hard to determine a mobs resistances and such just by looking at dem hp bars and such XD
Favmir 30. nov. 2017 kl. 19:15 
@Ybot Good point
Ybot 14. nov. 2017 kl. 21:09 
I didn't think you needed loremaster to see a character's HP. Does glass cannon lower your HP?
Now that the AI knows nothing else except HP, it will take nothing else into account and naturally choose the character with the lowest HP.
( * )  [ophavsmand] 3. nov. 2017 kl. 14:51 
❗️❗️ Annex ❗️❗ : as I didn't experience this, I don't know where this comes from, sorry.
❗️❗️ Annex ❗️❗ 3. nov. 2017 kl. 13:42 
Right but 100% of enemies go after my glass cannon guy 100% of the time in every encounter. This is vanilla behavior and didnt do this in my first playthrough
( * )  [ophavsmand] 3. nov. 2017 kl. 11:37 
❗️❗️ Annex ❗️❗ : keep in mind that loremaster has been lowered, not deleted.
Enemies with high enough Loremaster Will focus your glass cannon.
❗️❗️ Annex ❗️❗ 3. nov. 2017 kl. 11:30 
While this mod worked in my first playthrough, in my 2nd playthrough with many mods enabled it no longer works as the character with glass cannon always gets targeted first with curse and what not. Ive placed this last in the load order to prevent it being disabled by something else and sadly still doesnt work
( * )  [ophavsmand] 22. okt. 2017 kl. 16:27 
Butterrobber202 : yes.
Butterrobber202 22. okt. 2017 kl. 15:21 
does this disable achivements?
Aedrion 18. okt. 2017 kl. 9:48 
Makes fights so much more fluid and less: OMG NO!
( * )  [ophavsmand] 16. okt. 2017 kl. 18:47 
RawrMeCookie : I couldn't tell you, as I didn't try Stench on my characters.
If other players have used it, please comment. :)
Nethernal 16. okt. 2017 kl. 12:11 
I think this mod conflicts with a character having Stench right? I'm assuming enemies will not have enough loremaster to see "Stench" as a talent, and therefore Stench won't do much if you have this mod enabled. Similarly I assume this works with Glass Cannon in a positive manner, in that enemies won't focus you because you have Glass Cannon, because they can't see the talent due to not having enough Loremaster.

I'm asking this because me and two friends are doing a playthrough right now and my character has Stench but it seems to not work very well, when in our first playthrough (when we weren't using this mod) my friend with Stench had things running away from him when he was in melee range.
( * )  [ophavsmand] 13. okt. 2017 kl. 17:55 
Ninjago : Loremaster is lowered, not deleted.
BigDaddyNips 13. okt. 2017 kl. 14:17 
Doesn't work, still getting targeted first 100% of the time. Can be completely out of the way of the enemy, and it'll still go for my class cannon.