Divinity: Original Sin 2

Divinity: Original Sin 2

No Psychic Enemies
127 opmerkingen
Dear doc 29 mei 2024 om 18:57 
调整敌人的学识,以免个个对着费恩用治疗,每个人似乎都知道他是不死族,即使他戴着一个皮肤面具(bushi
通过调整敌人的学识达到敌人不知道我方单位抵抗的效果
Simbach Vazo 15 dec 2023 om 17:08 
I'm so glad someone else had the same critique when it came to undeads.
Enduser28 13 dec 2018 om 8:42 
@Gopher It is not working for me on DE
Gopher 7 nov 2018 om 12:06 
So, does this work on Definitive?
6pekStudent 13 okt 2018 om 1:22 
Thanks for the great mod, I've been making a realistic collection for myself and this fits nicely. Getting healed on Fane was anticlimactic. I'm fighting your buddy looking like an elf and you heal ME?
( * )  [auteur] 9 okt 2018 om 10:04 
SirSmokeSparda : sorry I don't have time to mod right now.
Sir Smoke Sparda 9 okt 2018 om 9:30 
Please, update for Definitive Edition
( * )  [auteur] 11 sep 2018 om 10:33 
M4g1kz : This mod lowers the loremaster skills, doesn't set it to 0.
For example, powerful mages still have 2 in loremaster, so will be able to tell who's an undead or not.
M4g1kz 11 sep 2018 om 3:42 
So the current person who updated this couldn't for sure answer my question, so I figured I'd try the OG. Did this mod take care of the "Everyone knows who my Glass Cannon is," issue?
( * )  [auteur] 8 sep 2018 om 14:37 
ForgottenAmnesia : please go on, you have my blessing. :)
ForgottenAmnesia 8 sep 2018 om 10:10 
@( * ) I was thinking about updating this mod and tougher bosses for DE usage is that alright?
( * )  [auteur] 2 sep 2018 om 14:41 
Khohloma : I think you should try the forum; you'll find a modder interested by doing it. :)
Khohloma 2 sep 2018 om 12:47 
i can donate u a few $ for updating mod ) im so love to play as Fane and so hate this stupid thing in original game:steamhappy:
fray 31 aug 2018 om 7:43 
Please, update for Definitive Edition
幾度新涼 30 aug 2018 om 0:18 
not working
Legendary Weapon 29 jul 2018 om 13:26 
Should really delete this mod as it causes the Journal to be wiped away.
shazam_379 18 jul 2018 om 0:06 
To anyone looking for an updated version, I published one here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1444087419
Vulture 5 jul 2018 om 18:15 
@Snow & Cocopain
Unless something has hanged with the game, it doesn't work anymore. You can see that the last time it was updated was 4 Oct, 2017 @ 5:02am
Same 3 jul 2018 om 19:52 
Is this updated right now?
Cocopain 21 jun 2018 om 4:31 
keep up the good work man loive all your work
Sadpandaist 21 mei 2018 om 16:37 
This still not working I assume?
Kenny 24 apr 2018 om 1:07 
Confirmed that this is not working.
Digan 21 apr 2018 om 8:46 
Nah, dosnt work rn >.<
ShadowNeko 13 apr 2018 om 1:20 
please update D:
Digan 3 apr 2018 om 17:42 
Can some1 Continue this work? >.< cuz this is a great yet simple mod... shame to see it gone >.<
Digan 23 mrt 2018 om 10:33 
Yup no longer working, ppl just know im undead out of their magic ass again... >.> ugh.......
The Golden Student 19 mrt 2018 om 7:53 
no longer works :/
Canopenerdude 14 mrt 2018 om 6:50 
This mod no longer works with the msot recent update, fair warning.
TheFoolishWitch 20 feb 2018 om 5:47 
does this help with enemies knowing that you have glass cannon n they tend to try CC u?
( * )  [auteur] 13 feb 2018 om 14:25 
Jerry Dandrige : I don't have the list at the moment, sorry.
( * )  [auteur] 2 jan 2018 om 4:14 
sanic, SOLRAC THE MIGHTY : this mod lowers the loremaster skills, doesn't set it to 0.
For example, powerful mages still have 2 in loremaster, so will be able to tell who's an undead or not.
Avila 1 jan 2018 om 14:05 
Is this mod still working? People keep targetting Fane with Restoration even with this added
Bread 28 dec 2017 om 23:51 
How do I know this is working? After installing this mod, AI still seems to target my glass cannons first and cast healing spells on Fane. Help?
Sly-Scale 16 dec 2017 om 12:01 
@THAC0
Did you know that not all Undead in DOS2 actually have the Zombie trait?

And then there's the Magisters. They have all kinds of elemental resistances but you can't take whichever ring is causing it. Like they are naturally fire-proof like that. AFAIK there's no books describing why Magisters specifically can take a lot of elemental punishment.
THAC0 6 dec 2017 om 11:01 
Er Its not that hard to determine a mobs resistances and such just by looking at dem hp bars and such XD
Favmir 30 nov 2017 om 19:15 
@Ybot Good point
Ybot 14 nov 2017 om 21:09 
I didn't think you needed loremaster to see a character's HP. Does glass cannon lower your HP?
Now that the AI knows nothing else except HP, it will take nothing else into account and naturally choose the character with the lowest HP.
( * )  [auteur] 3 nov 2017 om 14:51 
❗️❗️ Annex ❗️❗ : as I didn't experience this, I don't know where this comes from, sorry.
❗️❗️ Annex ❗️❗ 3 nov 2017 om 13:42 
Right but 100% of enemies go after my glass cannon guy 100% of the time in every encounter. This is vanilla behavior and didnt do this in my first playthrough
( * )  [auteur] 3 nov 2017 om 11:37 
❗️❗️ Annex ❗️❗ : keep in mind that loremaster has been lowered, not deleted.
Enemies with high enough Loremaster Will focus your glass cannon.
❗️❗️ Annex ❗️❗ 3 nov 2017 om 11:30 
While this mod worked in my first playthrough, in my 2nd playthrough with many mods enabled it no longer works as the character with glass cannon always gets targeted first with curse and what not. Ive placed this last in the load order to prevent it being disabled by something else and sadly still doesnt work
( * )  [auteur] 22 okt 2017 om 16:27 
Butterrobber202 : yes.
Butterrobber202 22 okt 2017 om 15:21 
does this disable achivements?
Aedrion 18 okt 2017 om 9:48 
Makes fights so much more fluid and less: OMG NO!
( * )  [auteur] 16 okt 2017 om 18:47 
RawrMeCookie : I couldn't tell you, as I didn't try Stench on my characters.
If other players have used it, please comment. :)
Nethernal 16 okt 2017 om 12:11 
I think this mod conflicts with a character having Stench right? I'm assuming enemies will not have enough loremaster to see "Stench" as a talent, and therefore Stench won't do much if you have this mod enabled. Similarly I assume this works with Glass Cannon in a positive manner, in that enemies won't focus you because you have Glass Cannon, because they can't see the talent due to not having enough Loremaster.

I'm asking this because me and two friends are doing a playthrough right now and my character has Stench but it seems to not work very well, when in our first playthrough (when we weren't using this mod) my friend with Stench had things running away from him when he was in melee range.
( * )  [auteur] 13 okt 2017 om 17:55 
Ninjago : Loremaster is lowered, not deleted.
BigDaddyNips 13 okt 2017 om 14:17 
Doesn't work, still getting targeted first 100% of the time. Can be completely out of the way of the enemy, and it'll still go for my class cannon.